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ceco
03-28-2010, 07:59 PM
Hi All ,

i use 3ds max 2009 64 bit

i have problems with Master Zap's skin shader - SSS Skinplus

http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html


I cant seem to make this work in max...

I downloaded the SSS Fast Skin+, Then I made a Blend and put the fast SSS+ in the Material 1 slot and a Arch & Design material in Material 2 slot, but the SSS material isnt doing its thing...
am I doing something wrong?

here is example :

the sceen

http://img169.imageshack.us/img169/3117/sceen.jpg


Skinplus only :

http://img532.imageshack.us/img532/660/sssgl.jpg


Blend material - Skinplus + Arch & Design :

http://img532.imageshack.us/img532/5333/blend.jpg



Thanks

azazel
03-29-2010, 10:12 PM
Unfortunately, it seems that using blend material breaks the skinplus sss, I've encountered it as well. The composite material doesn't seem to work either. I think your best bet is clever usage of maps to control where the scattering should be visible - skinplus has most of the controls of the Arch&Design shader, so you can get the reflections that way. That's the whole point of skinplus - the default sss shader lacks those controls, hence the need of 'combining' them. Skinplus is already 'combined'.

ceco
03-30-2010, 06:12 AM
Thanks azazel (http://forums.cgsociety.org/member.php?u=1294)

MasterZap
03-31-2010, 05:40 AM
Yes, using "Blend" breaks the connection between the lightmapping shader in Skin+ and the material node by putting the "Blend" node in between.

This is exactly _why_ the Skin+ exists - to be able to combine an A&D material with the SSS shaders.

The only way to make the mix you want (two A&D materials and an SSS shader) would be to make a new phenomena like skin+, something like a "skin+two" :)

/Z

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