View Full Version : vehiccule: nissan x-trail
garyturner 09-07-2003, 12:26 PM here my last model in progress
a lot of details not finshed
http://www.3dvf.com/DATA/wip/images/9_2003/120dca4809f93f1de7cbe1199a5cbb93.jpg
c&cs welcome :)
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garyturner
09-10-2003, 08:21 PM
update:
http://membres.lycos.fr/garyturner/temp/xtrail07.jpg
http://membres.lycos.fr/garyturner/temp/xtrail07a.jpg
no replyes? :/
hellmut
09-10-2003, 08:27 PM
what a caaaaaaaaaaaaar! :)
Harissa
09-10-2003, 08:29 PM
Preum's :p
Nice pic, man, I'm impatient to see the sequel.......;)
Cheers
garyturner
09-11-2003, 10:53 AM
up :)
http://membres.lycos.fr/garyturner/temp/xtrail08.jpg
Harissa
09-11-2003, 11:20 AM
Yeah! Better lighting:) I prefered the previous version in terms of color and reflexions, but I respect your choice, huhu! The wheels should be more reflective too. The shadows on the left of the pic seem aliased O_o what's this?
Good work :thumbsup: , to be continued.......
Kiss ;)
garyturner
09-11-2003, 03:30 PM
lighting and environnement test
http://membres.lycos.fr/garyturner/temp/xtrail09.jpg
garyturner
09-13-2003, 12:47 AM
up :p
http://www.gary-cg.com/temp/xtrail15.jpg
hercanic
09-13-2003, 02:02 AM
Dear garyturner:
Looking excellent. To add a little more realism, give it some weight in the tires, the bulge at the bottom of the tires you typically see on parked cars.
wgreenlee1
09-13-2003, 02:37 AM
Yes very cool model!
Harissa
09-13-2003, 08:47 AM
Garette rulezz! :buttrock:
Your car is every time better and better! To add more realism, I'd say the same notice as hercanic about the tires and decrease saturation on the ground to obtain a better transition with the HDR map used as a background.
4 STARS! :love:
garyturner
09-13-2003, 01:25 PM
thanks :)
i ll do that
and add a largest resolution to the ground map
maybe composite the background in photoshop
and finish modeling&shading :p
garyturner
09-14-2003, 04:46 PM
another test render, full 3d this time
http://www.gary-cg.com/temp/xtrail17.jpg
garyturner
09-15-2003, 01:10 AM
:wip: up
http://www.gary-cg.com/temp/xtrail18.jpg
proudclod
09-15-2003, 01:23 AM
awsome work, but i have something that can fix ure reflections, first off, make it a MUCH brighter red, second of all, give it a good amount of reflection, dont be shy, its easy to fix if u over do, and third of all, The grass looks un natural, tho this is a thread for your car, not for the grass :P
garyturner
09-17-2003, 04:35 PM
suprr
Gary \o/
you know I m not to fond of cars in 3d art, but your rendering skills keep going better and better..
keep it up mate!
garyturner
09-18-2003, 07:14 PM
http://www.gary-cg.com/temp/xtrail19.jpg
UUUUP! :)
maya render with some pluid&paint effects
Jb5k1
09-18-2003, 07:58 PM
that last render is definitely the best, u should try and make a different style of this, like, make the bumped a different color, it'd look more sporty (even if it isn't the same as the original)
nice work:buttrock: :buttrock: :drool:
garyturner
09-19-2003, 05:53 AM
thanks
i will now add soom grass (more density) and finish modeling
:beer:
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