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Morpheus09
03-27-2010, 12:23 PM
Hey
have some problems with my render.
I canīt render 1 frame. 3DS Max crash when i try to rendern this frame.

I have a 250 long animation of a Text Fly by.

frame 112
http://lh6.ggpht.com/_tG7VjwV148s/S633FleG0_I/AAAAAAAAAps/GdeFYSpp9m8/s1152/0.jpg

frame 113 i canīt render

frame 114
http://lh3.ggpht.com/_tG7VjwV148s/S633GXTUcOI/AAAAAAAAAp0/o_mWolynNes/s1152/2.jpg

Is there a way to fake the missing frame in comp ??

I thought i could make it with some frameblending method
here are my result
http://lh6.ggpht.com/_tG7VjwV148s/S633GPzkkiI/AAAAAAAAApw/VolJTCgMvAQ/s1152/1.jpg

But maybe there is a better way to do this kind of thing.

scrimski
03-27-2010, 01:11 PM
Try rendering in regions.
Post your render engine, lihght and material settings(in the right forum) maybe someone can help you optimizing.

jhorsthuis
03-27-2010, 04:32 PM
most compositing software (like after effects) should be able to interpolate the frame, not blending, but using vector interpolation, it should just work fine for you.

Morpheus09
03-27-2010, 05:49 PM
most compositing software (like after effects) should be able to interpolate the frame, not blending, but using vector interpolation, it should just work fine for you.
yeah had the same idee but i canīt find this funktion in my comp tool
i can use Combustion or Fusion

mister3d
03-28-2010, 03:50 PM
Maybe take 2 frames, and then use miscellaneous - time stretcher in fusion. This is what I got.
http://xmages.net/show.php/1226466_yuui.jpg.html
Of course, if you need a more quality result, you should search for some optical flow analysis solution, but I think it won't be cheap. Anyways, this should be enough to prevent from jittering and no human will notice this interpolation.

Morpheus09
03-29-2010, 05:33 PM
sanly you can see it
http://www.youtube.com/user/Sargas09?feature=mhw4#p/a/u/0/lW_S4F0L6oM
or maybe not its hard to tell if you know where to look at.

mister3d
03-30-2010, 07:37 AM
Teo, looks very obvious.

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