View Full Version : litigation project
cparrish 09-07-2003, 07:17 AM i posted an early wip of the semi a few weeks back. thought i would post an update of the project i am building models for. after i finish the van i have four more vehicles to build. modeled in max rendered with brazil and skanline.
any c and c is greatly appreciated, also i will post some wires with the next round.
http://www.cparrish3d.net/semi_render_06.jpg
http://www.cparrish3d.net/semi_render_03.jpg
http://www.cparrish3d.net/semi_render_04.jpg
http://www.cparrish3d.net/semi_render_05.jpg
thanks
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cparrish
09-07-2003, 07:18 AM
and the van,
http://www.cparrish3d.net/van_render_01.jpg
smfjersey
09-07-2003, 07:26 AM
kersmash! good work. I have an idea where this is going.
Snitch
09-07-2003, 07:32 AM
hah awsome remaking the good ol FinalDestination2 Scene :)
looks good so far :)
diazgl
09-07-2003, 01:42 PM
Nice, BUT!!
The tree truncs should have harder edges at their ends, they dont round their ends to make them soft, they are in fact rough.
Interesting truck, do the tree truncs just shoot through the drivers' head when he hits the breaks, or do they remain in place by some mystical force?
Also, the truck design seems to emerge from a 60's car mixed with horsepower!!! It looks barely capable of draggin itself, let alone a load of timber! Besides that, you need to work on the texture of the truck, looks like matchbox.
About the van, work on the texture, and for gods sake, FIX THE RIMS!! They ruin the look of the van!
DoctorStopMo
09-07-2003, 07:31 PM
Nice models, but....
Why's it called the litigation project?
Omniscient
09-07-2003, 09:21 PM
Something he is doing for a law firm maybe?
cparrish
09-07-2003, 11:12 PM
The general purpose of this project is to demo the kind of work the guys i am working with can do to try and generate some clients in this genre of animation. currently we do architectural work... www.seats3d.com (http://www.seats3d.com)
diazgl -- thanks I agree about the tree trunks ends ill work on it as for the animation the truck ends up losing a wheel and jackknifes into the van were all of the loggs are going to make a general mess. also i am not quite sure what you mean about the size of the truck but it is pretty much to scale with the trailer you are right about the cab texture though ill work on it. as for the van its still very much in the wip Stage.
snitch -- when my boss proposed the idea i thought the same thing. I havnt seen more than the preview but i think its going to be quite a bit different.
diazgl
09-09-2003, 09:06 AM
About the truck, what I meant was that the main part, where the engine is, should be kinda bigger, should kinda look like a "monster", you know the kind you see on the road and move aside to make room for it.
The comment on the truncs animation was in fact ironic. What I meant about the truncs is that there is no apparent reason for them to stay in place should the driver hit the brakes. Think about it, there is nothing to stop a back-forward motion of the truncs.
wgreenlee1
09-09-2003, 01:02 PM
Yeah every flatbed or log rig like this has what the call a "headache rack".
By law you have to have a certian amount of steel that protects a driver in case he has to slam on the brakes.....
cparrish
09-09-2003, 05:05 PM
im more confused now, im not sure what you mean by monster, big? as for the headache rack i think i have it in there. heres one of my reference pics
http://www.bikephotos.150m.com/Photos/day13/6-20log_truck2.jpg
cparrish
09-09-2003, 05:32 PM
i see that i forgon chains to hold the logs in place as well.
and thanks for the feedback so far
griffin44
09-09-2003, 09:08 PM
Those are some nice models. The truck's a bit blocky, though. It seems to look like something you can jack in GTAIII. And I agree a bit with the logs. Try a cyclindrical displacement map at least on the sides to give them a nice lumpy texture.
Also. If you succeed in generating business doing animations as accessories to litigation, ie illustrating the testimonies of a firm's expert witnesses, you probably don't want to post here in the future and risk the confidentiallity that is rigid in that business. You're on your own when it comes to legal stuff. Fully understanding the need for C & C when working, you might want to make up a couple of aliases, and maybe post the plaintiff minivan under one and the defendant logging truck under the other - don't texture them in anyway that could possible hint at the case at hand. But if you get caught, don't say I didn't warn you. You're animations'll be thrown out of court and the counsel you're working for will see to it that you never work in their town again.
Ah, lawyers...no reason I know this...no reason at all...
cparrish
09-10-2003, 03:51 AM
A little update on the semi. I agree the body is a little blocky. as for posting future work im sure we will be dealing with all kinds of NDA agreements as i am now with my architecture work but this is just a demo so... as for a displacement map ill experiment a little bit.
Also i have beefed up the metal wrack on the back of the cab. and added the geometry for chains on the logs.
once again thanks for all the feedback.
http://www.cparrish3d.net/semi_render_08.jpg
http://www.cparrish3d.net/semi_render_07.jpg
cparrish
09-11-2003, 06:49 AM
nother update, this time alot of little things as well as a displacement map on the logs to keep them from looking like power poles
http://www.cparrish3d.net/semi_render_09.jpg
anyway next up is some loose foliage in the logs and the headlights map, not sure how im going to do it but after that ill finish the van, unless anyone sees anything to add or fix on the truck. doh and i forgot windshield whippers again.
wgreenlee1
09-11-2003, 07:34 AM
The Legal Requirements
The regulations in B.C. (section 35.13 of the Motor Vehicle Act, Front-end Structures) are very similar to those in the Federal Motor Carrier Safety Regulations, section 393.106. The rules apply to either cab guards or trailer bulkheads. To paraphrase the requirements:
Height and Width - the front-end structure must stand at least 1.2 m above the floor of the vehicle or to a height that blocks any forward movement of the cargo. It must be equal to the width of the vehicle or wide enough to prevent any forward movement of the cargo being transported. It must be able to withstand a horizontal forward static load equal to 1/2 of the weight of the cargo being transported over the entire portion of the structure that's within 1.2 m of the floor of the vehicle.
For a cab guard that's 1.8 m or higher, the structure must be capable of withstanding 40% of the weight of the cargo.
Penetration Resistance - it must be capable of resisting penetration of any piece of cargo that contacts it when the vehicle decelerates at a rate of 20 ft/sec. The structure cannot have an aperture large enough to permit any item of cargo to pass through it.
The B.C. requirements also state that the device shall be marked with the name and address of the manufacturer, its model and serial number, as well as its rated capacity in terms of the cargo weight that can be transported.
In order to be certified to the American standards, the device must bear a stamp or plate from the manufacturer stating that it's been tested by a lab to the required standards.
The only thing I am saying as it looks rather thin...
I know your referance picture looks like that at the top but the closer you get to the frame of the truck the stronger it must be...
Maybe just thickening it up may make it more belivable or perhaps those truck drivers are that stupid...but I for one would never drive such a dangerous vehicle...
Running over that mini van may be the least of the headaches of the person driving this truck.
I looked for what I am trying to say but I dont see much referance photos.
cparrish
09-11-2003, 08:07 AM
cool i think i get it now, before i thought you were talking about the engine/hood area. this makes alot more sense. I ll look into it but i havnt been able to find any good reference for that area either.
wgreenlee1
09-11-2003, 12:31 PM
Plus the logs should be ringed at the end..but if this is a animation it may not make differance...
http://www.orchardproject.org/images/annual%20rings.jpg
griffin44
09-11-2003, 01:26 PM
hey! much better logs.
Further on the note of litigation animations, you might want to check out what a company in Boston called "Animation Technologies" does. They do some solid work.
cparrish
09-12-2003, 09:01 PM
wgreenlee1-- thanks but it will be animated and not shown up close from the back so i wasnt worrying about rings, if you look close the bark is not actually bark eighther. also i couldnt find a good image of the guard you are talking about but i saw one on the road yesterday, you were right they are pretty solid, so next update it'll be in there.
griffin-- thanks for the referal they do do some good stuff.
once again thanks for the feedback
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