PDA

View Full Version : Videogames: The Biggest Game In Town


Ryan-B
09-07-2003, 07:15 AM
An interesting article about the growth of the videogame business.

Videogames: The Biggest Game In Town (http://www.fortune.com/fortune/technology/articles/0,15114,480222,00.html)

Boone
09-08-2003, 07:20 PM
Yup, money is the last word in the video-game industry.

EdHarriss
09-08-2003, 08:13 PM
It really is amazing isn't it? When the Atari made gaming go mainstream in the 70s, I doubt that anyone would have ever expected anything like this.

Boone
09-08-2003, 09:44 PM
Re: EdHarriss.

Yep, who could have known?

I just wish there was room for the "lone wolves"...:annoyed:

jeremybirn
09-09-2003, 03:20 AM
Originally posted by Boone
I just wish there was room for the "lone wolves"...

I think massive on-line gaming communities will eventually empower individual artists to design, implement, and share their own games, and profit from their work, in ways that were never possible before.

Communities could provide members with their own personal gamespace if there was a demand for it, so they could write and develop content, design 3D environments, characters, stories, and challenges, and script the rules for the member gamespace that could be visited by other members of the game. That way, using the same engine and subscription, what members got for their $10/month would be more than just one game, it would be access to many, and a chance to make their own.

Then, the next step is allowing some member-ruled gamespaces to be merchant sites, earning commisions per player visit, or else for the software company to just sign the best indie developers as freelance employees or license their content, so that any artist or group with a cool idea for a game, and the talent to design what other players enjoyed, could easily make money doing it.

Edit: To be clear, I'm certainly not talking about the present -- only speculating that other business models could eventually come into play with future gaming technology, if people play their cards right.

-jeremy

noisewar
09-09-2003, 03:44 AM
I highly disagree. That article fails to point out some basic facts about growth in market versus tremendous leap in development cost. While games are certainly doing well, the games that do well are doing FAR FAR better than the remaining 95% of titles released... the industry is not a gold mine for everyone. I hope to see things continue to get better for the industry though, and I believe that as they do, success in the industry will filter down into the indie developers, the everyman developer. That's when we can say that, blockbusters aside, it's a good time for games.

fattdex
09-09-2003, 04:18 AM
Source Engine/Half-Life 2- It's a good time for mods :buttrock:

BiTMAP
09-09-2003, 05:53 AM
Esp, with how steam will work. Modders will be able to sell ther mods... of course the problem being that now any dolt can try and sell there half-assed mod no matter how useless it is. and the entire fun will be lost!

Elvinha
09-09-2003, 11:40 AM
Interesting read.Thanks.:beer:
It's true for me there are about 10 games i care about ,the other thosand are just not doing it for me.And really i am not picky,i just like the high quality ones,the others maybe a rental for a few hours at most.maybe with higher end everything coming that will change.:beer:

Boone
09-09-2003, 10:25 PM
Re: JeremyBirn.

Now that is an interesting idea.:thumbsup:

PhilOsirus
09-10-2003, 03:49 PM
jeremybirn: I agree, I think this will happen within the next 10 years.

And it is not true that there a lot of games that don't bring in money. Most videogames released on the PS2 (I mention PS2 because I am not quite for the other consoles) make their money's worth. When they don't, it was VERY easy to tell they would not before they were even released. And genres are various, so everyone finds something to their liking. The gaming scene is also very different in Japan, in Korea etc. It's huge, and just as with ALL industries out there, a lot of people fail to succeed, but that's business!

Neil
09-11-2003, 12:14 AM
The asian gaming market is in phones now, not consols like N. America.

Shows the difference of expectations, and the changing market.

CGTalk Moderation
01-16-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.