mireneye
03-26-2010, 07:02 PM
So I've been at this for a few weeks on and off now but I just can't seem to make it right so I come here asking for help. Kind fellow artists?
One of the main problems I face is that it's difficult to make it look good both close up and far away. Shadows and detail/normal maps help to break this up a bit if you use multiple UV channels but there are still problems.
Size:
Size is everything, very hard to get it correct. I want to be able to model details into the mountain but these details should realistically blend into the mountain like they do IRL if you would stand far away from it.
Theory:
Maybe I should just look at how mountains are created IRL for inspiration. Images help a lot but maybe understanding the process of erosion, aging, and how dry and wet surrounding effect different types of rock would help.
Any ideas? Maybe a tutorial you can point me in the direction of? I'm so sick of all the damn nice mountains/terrains in new games (FFXIII comes to mind) I wanna do something similar haha.
Cheers!
One of the main problems I face is that it's difficult to make it look good both close up and far away. Shadows and detail/normal maps help to break this up a bit if you use multiple UV channels but there are still problems.
Size:
Size is everything, very hard to get it correct. I want to be able to model details into the mountain but these details should realistically blend into the mountain like they do IRL if you would stand far away from it.
Theory:
Maybe I should just look at how mountains are created IRL for inspiration. Images help a lot but maybe understanding the process of erosion, aging, and how dry and wet surrounding effect different types of rock would help.
Any ideas? Maybe a tutorial you can point me in the direction of? I'm so sick of all the damn nice mountains/terrains in new games (FFXIII comes to mind) I wanna do something similar haha.
Cheers!
