Mumf
05-22-2002, 10:05 PM
:bounce:
Blargh!
I have about 12 seperate pieces of geometry that I've set as Active Rigid bodies. In total they amount to 247 polys.
These objects are things like doors, tires and metal panels that I'm trying to blow off of a vehicle, using a Radial field.
I stick the Radial field right in the middle of the objects, so they blow outwards, tweak the Radial's magnitude a bit, then press play. I get through a couple frames - enough to see that it's working, then my computer grinds to a halt. I'm running a 1Ghz P3. How hard is it to blast 12 objects away from a point?
I can get to frames past frame 3, incredibly slowly, so it isn't an error on a specific frame, but an overall computing overload.
Is there something I might not be doing that is resulting in really inefficient processing? Those are the only things in the scene.
Thanks,
Mumf
Blargh!
I have about 12 seperate pieces of geometry that I've set as Active Rigid bodies. In total they amount to 247 polys.
These objects are things like doors, tires and metal panels that I'm trying to blow off of a vehicle, using a Radial field.
I stick the Radial field right in the middle of the objects, so they blow outwards, tweak the Radial's magnitude a bit, then press play. I get through a couple frames - enough to see that it's working, then my computer grinds to a halt. I'm running a 1Ghz P3. How hard is it to blast 12 objects away from a point?
I can get to frames past frame 3, incredibly slowly, so it isn't an error on a specific frame, but an overall computing overload.
Is there something I might not be doing that is resulting in really inefficient processing? Those are the only things in the scene.
Thanks,
Mumf
