View Full Version : Lscript: Accesing VMAP info from generic layout script
Reality3D 09-07-2003, 01:52 AM I am supposed to do something like
first_vmap_in_scene=VMap();
In the layout scene i have some objects with texture maps and subpatch weightmaps, but i get always undefined.
Any example script or similar there to see how to acces this info?. Thanks!!
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zuzzabuzz
09-07-2003, 05:59 AM
checking the docs ( http://www.newtek.com/products/lightwave/downloads/updates/lscripts/LScriptUser.pdf)
...i think the constructor is wrong.
needs to be something like:
first_vmap_in_scene = VMap(VMWEIGHT) or
first_vmap_in_scene = VMap(VMTEXTURE)
So..it needs a little hint at what type of VMap you want to get at. Good luck.
Reality3D
09-07-2003, 01:07 PM
No, that's not the problem. See this from lscriptrefreference.pdf
"Invoking VMap() without a specific Vertex Map type
argument will cause VMap() to return the first Vertex Map it
encounters in the system."
Thanks
Reality3D
09-07-2003, 05:38 PM
I don't know why, but know it works as expected :?!
Thanks!
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