Geuse
03-25-2010, 10:02 PM
Hey, So I saw the other thread, but since it was more of a request I thought of starting another one.
I've been thinking about how to rig a realistic hand. Mostly I'm interested in how to get as close to the anatomy as possble to convey a feeling of realism when animating the fingers. In all the rigs I've seen thus far they consist of straight FKchains which doesn't look realistic at all once the hand closes to a fist. Now this is the part I'm having problems with and also from where my question originates.
When you animate hand poses do you use pure FK and bend them freely to desired result or is there a way to lay the joints out and orient in a fashion so that once you curl them in Z(for ex.) they rotate accordingly in a realistic fashion?
So I've tried different solutions and this test is just to visualize what the result should be closer to. In this test I've used fk joints which are animated from flat hand to closed and all the joints have been manipulated which means they both twist and bends to go from 1st position to final posiition. So basically there's interpolation happening and on the way the finger's might look broken although I don't think it's that obvious in this test.
http://www.thedagnode.com/files/blast2.avi
http://www.thedagnode.com/files/blast4.avi
http://www.thedagnode.com/files/blast5.avi
I've been thinking about how to rig a realistic hand. Mostly I'm interested in how to get as close to the anatomy as possble to convey a feeling of realism when animating the fingers. In all the rigs I've seen thus far they consist of straight FKchains which doesn't look realistic at all once the hand closes to a fist. Now this is the part I'm having problems with and also from where my question originates.
When you animate hand poses do you use pure FK and bend them freely to desired result or is there a way to lay the joints out and orient in a fashion so that once you curl them in Z(for ex.) they rotate accordingly in a realistic fashion?
So I've tried different solutions and this test is just to visualize what the result should be closer to. In this test I've used fk joints which are animated from flat hand to closed and all the joints have been manipulated which means they both twist and bends to go from 1st position to final posiition. So basically there's interpolation happening and on the way the finger's might look broken although I don't think it's that obvious in this test.
http://www.thedagnode.com/files/blast2.avi
http://www.thedagnode.com/files/blast4.avi
http://www.thedagnode.com/files/blast5.avi
