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View Full Version : Nodes Q & A session (feel free to add to it)


BoomRat
09-06-2003, 11:19 PM
OK, been using Maya for 3+ years now, and one thing (among many) that I haven't tried is using a utility node instead of an expression. I wanna try it and I wanna start simple.

Basic forearm set-up: forearm>forearmTWIST>wrist.

I want to add a utility node so that when the wrist twists, the forearmTWIST will turn 1/2 the amount.

How do I apply a utility node to do this?

Buexe
09-07-2003, 09:45 AM
to create a utility node you can use hypershade or multilister or use the mel command like "shadingNode -typ multiplyDivide" or something like this than you need to make the connections from your source (wrist I guess) to the input1X of the multiplyDivide node. Input2X should be set to 0.5 or another factor by which you want to multiply your input 1. Now you set your multiplyDivide node to the multiply operating mode (if think you can do this in the Attribute Editor). The last step is to connect the outputX of the multiDiv node to your destination (forearmTwist). If this procedure is something you wanna do regularly consider making a mel-script since this will save a lot of time and it is much faster than expressions.

Good luck
buexe

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