weaker
03-25-2010, 01:32 PM
Hey why my ghost is not the same as the original sceleton!?!?!? In the screenshot I show the problem If somebody have crashed on something like this, please tell me how to fix iT!!! :(((
So here is what I`ve made. I just import a motion from the MB ClipArt. It has no problem with the animation, everyting is just fine.... but when I drag the model to the motion blend, the ghost to the bones has different coordinates. I have readed that the problem is in DOF (Degrees of freedom). Yes there is a problem, I select my original model and go to the properties menu of it.
When I just turn off the "Degrees of Freedom>Rotation> Enable Rotation DOF" option my original bones goes to the position of the ghost bones. Okay so I myst enable the "Rotation DOF" of the ghost bones. But there is no options for the ghost in MB. Please if anybody know how to fix this please tell me!!!
here is the screenshot : http://ig-dsgn.com/mbghostproblem.jpg
So here is what I`ve made. I just import a motion from the MB ClipArt. It has no problem with the animation, everyting is just fine.... but when I drag the model to the motion blend, the ghost to the bones has different coordinates. I have readed that the problem is in DOF (Degrees of freedom). Yes there is a problem, I select my original model and go to the properties menu of it.
When I just turn off the "Degrees of Freedom>Rotation> Enable Rotation DOF" option my original bones goes to the position of the ghost bones. Okay so I myst enable the "Rotation DOF" of the ghost bones. But there is no options for the ghost in MB. Please if anybody know how to fix this please tell me!!!
here is the screenshot : http://ig-dsgn.com/mbghostproblem.jpg
