Luxo-Jr
09-06-2003, 04:36 PM
Hey guys,
In 3ds Max 5.1, I want to create materials and lights of a bunch of candles on a candleholder. There's a possibility they will ge blown out in the animation too. These following points are what I need help on and clarification.
*How would I get a fallof effect of the transparency of the wax from the candlelight? By using a falloff map? How would I animate this to disappear when the candle goes out?
*Would I use an omni light for the candles using a noise modifer to make it look like it's wavering in the slight breeze? Or would I use a glow effect?
*How would I do the effect of the candle being blown sideways then finally going out then add the remaining wisp of smoke?
Finally:
*How would I animate wax dripping down the sides of the candle?
Most of these things, as you can see, I have some sort of an idea to do but Im not sure if they are good ways or most effecient. Not to mention easiest :p
Thank you everyone.
In 3ds Max 5.1, I want to create materials and lights of a bunch of candles on a candleholder. There's a possibility they will ge blown out in the animation too. These following points are what I need help on and clarification.
*How would I get a fallof effect of the transparency of the wax from the candlelight? By using a falloff map? How would I animate this to disappear when the candle goes out?
*Would I use an omni light for the candles using a noise modifer to make it look like it's wavering in the slight breeze? Or would I use a glow effect?
*How would I do the effect of the candle being blown sideways then finally going out then add the remaining wisp of smoke?
Finally:
*How would I animate wax dripping down the sides of the candle?
Most of these things, as you can see, I have some sort of an idea to do but Im not sure if they are good ways or most effecient. Not to mention easiest :p
Thank you everyone.
