BigErn
03-22-2010, 12:15 PM
http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1269260119_medium.jpg (http://features.cgsociety.org/newgallerycrits/g92/29292/29292_1269260119_large.jpg)
Title: Space Vagabonds Assaulter - Game Model
Name: Paul Clayton
Country: United Kingdom
Software: Maya
Space Vagabonds Assaulter
This is my latest project which is now finally finished. It has taken a few weeks longer than hoped, but I am happy with the result. I found the amazing concept a little while back and had to try and make a game model. Hopefully I did the concept justice in the end.
The model comes in at 15,061 Triangles and is rendered in Marmoset Engine with 1x2048 Diffuse/Spec and Normal.
I am still planning on a pose for this guy, maybe a gun and walk cycle at some later time. As for now I have to move onto something new. I`m currently job hunting ;) so.. this is my new reel high light.
Thanks to all who encouraged me along the way including my supportive wife, and professionally my ex-Art Director http://www.anthonycarriero.com/ who pushed me to spend time polishing and not leaving it 95% done.
Thanks for looking. :)
UNTOUCHED ENGINE SCREEN GRABS :
http://img217.imageshack.us/img217/9731/vagabondfront.th.jpg (http://img217.imageshack.us/i/vagabondfront.jpg/)http://img696.imageshack.us/img696/3832/vagabondback.th.jpg (http://img696.imageshack.us/i/vagabondback.jpg/)http://img684.imageshack.us/img684/1900/vagabondside.th.jpg (http://img684.imageshack.us/i/vagabondside.jpg/)
Wireframe + Texture Sheets :
http://img687.imageshack.us/img687/4040/texsheet.th.jpg (http://img687.imageshack.us/i/texsheet.jpg/)http://img822.imageshack.us/img822/7104/pc009.th.jpg (http://img822.imageshack.us/i/pc009.jpg/)
Based on the original concept by - http://ukitakumuki.deviantart.com/
- Rendered In Marmoset (http://www.8monkeylabs.com/) Engine -
Title: Space Vagabonds Assaulter - Game Model
Name: Paul Clayton
Country: United Kingdom
Software: Maya
Space Vagabonds Assaulter
This is my latest project which is now finally finished. It has taken a few weeks longer than hoped, but I am happy with the result. I found the amazing concept a little while back and had to try and make a game model. Hopefully I did the concept justice in the end.
The model comes in at 15,061 Triangles and is rendered in Marmoset Engine with 1x2048 Diffuse/Spec and Normal.
I am still planning on a pose for this guy, maybe a gun and walk cycle at some later time. As for now I have to move onto something new. I`m currently job hunting ;) so.. this is my new reel high light.
Thanks to all who encouraged me along the way including my supportive wife, and professionally my ex-Art Director http://www.anthonycarriero.com/ who pushed me to spend time polishing and not leaving it 95% done.
Thanks for looking. :)
UNTOUCHED ENGINE SCREEN GRABS :
http://img217.imageshack.us/img217/9731/vagabondfront.th.jpg (http://img217.imageshack.us/i/vagabondfront.jpg/)http://img696.imageshack.us/img696/3832/vagabondback.th.jpg (http://img696.imageshack.us/i/vagabondback.jpg/)http://img684.imageshack.us/img684/1900/vagabondside.th.jpg (http://img684.imageshack.us/i/vagabondside.jpg/)
Wireframe + Texture Sheets :
http://img687.imageshack.us/img687/4040/texsheet.th.jpg (http://img687.imageshack.us/i/texsheet.jpg/)http://img822.imageshack.us/img822/7104/pc009.th.jpg (http://img822.imageshack.us/i/pc009.jpg/)
Based on the original concept by - http://ukitakumuki.deviantart.com/
- Rendered In Marmoset (http://www.8monkeylabs.com/) Engine -
