stallion151
09-06-2003, 03:06 AM
hello
I have a water scene and i am trying to add the volume fog at the top of the water. I am using the light from a scene in the visor ocean examples...UnderwaterCaustics.
Problem is i can't get the volume to look scattered from the camera which is inside the fog, without putting the scale on the ocean shader to about 20000, but when i move to a different frame it appears to have tiled across the screen.
For example if you create a volume fog and scale the texture in the color channel, that texture should appear streaky, but if you scale it too much then it starts to appear as if it was planar mapped to the screen.
what do i need to do?
Help.
stallion151
I have a water scene and i am trying to add the volume fog at the top of the water. I am using the light from a scene in the visor ocean examples...UnderwaterCaustics.
Problem is i can't get the volume to look scattered from the camera which is inside the fog, without putting the scale on the ocean shader to about 20000, but when i move to a different frame it appears to have tiled across the screen.
For example if you create a volume fog and scale the texture in the color channel, that texture should appear streaky, but if you scale it too much then it starts to appear as if it was planar mapped to the screen.
what do i need to do?
Help.
stallion151
