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View Full Version : Mudbox To 3DS Max Workflow Question.


TekGecko
03-21-2010, 07:04 PM
Hey Guys,

I'm completely new to the world of 3D and recently decided to try my hand at it.
I'm trying to create a barbarian type character and started modeling a low polly base mesh in 3DS Max. I quickly added some shockingly bad feet and hands and decided to start working on the torso in Mudbox to try out the program. I had a go and was quite happy with the results and now I don't want to loose what I have done, but need to take the mesh back into Max and work more on the hands and feet. Is it possible for me to save the work that I have done, work on the hands and feet in Max and take the new mesh back into Mudbox retaining the detailing I have done on the torso? If so how do I do this? If I extract the UVs from the model in Mudbox with different hand models wont this mess up the textures?

Thanks in advance,

Gecko.

oglu
03-22-2010, 08:59 AM
there are some ways to do that... but i recommend plan first what you want to do....
im sure in your case its better to make him new hands...

there is a new tutorial from ken showing how to change the topology...
http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_2

but its really hard to do the same with hands cause the fingers wont displace without artefacts...
you would need a really close new basemesh...

TekGecko
03-22-2010, 04:26 PM
Thats great thanks for the tutotial. I'm thinking it might be easier to just cut my losses and start again, but I will see what I can do with the link you gave me. I will know in future to be sure to have my basemesh where I want it to be before sculpting!

polybuilder
03-25-2010, 06:59 AM
Best of luck with your next try Gecko... keep at it...

... and thanks for the link oglu...

cheers
James

musashidan
03-25-2010, 07:35 PM
Propagating base mesh topo changes through the levels is possible in Zbrush and a feature that is sorely missed in Mud. :scream:

TekGecko
03-26-2010, 06:07 PM
Propagating base mesh topo changes through the levels is possible in Zbrush and a feature that is sorely missed in Mud. :scream:
Ahh coincidence you should say that because I just started using Zbrush today! Thought I would try and use it because of people saying it had more features! Could you tell me the work flow for doing this in Zbrush then? Thanks :)

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03-26-2010, 06:07 PM
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