TekGecko
03-21-2010, 07:04 PM
Hey Guys,
I'm completely new to the world of 3D and recently decided to try my hand at it.
I'm trying to create a barbarian type character and started modeling a low polly base mesh in 3DS Max. I quickly added some shockingly bad feet and hands and decided to start working on the torso in Mudbox to try out the program. I had a go and was quite happy with the results and now I don't want to loose what I have done, but need to take the mesh back into Max and work more on the hands and feet. Is it possible for me to save the work that I have done, work on the hands and feet in Max and take the new mesh back into Mudbox retaining the detailing I have done on the torso? If so how do I do this? If I extract the UVs from the model in Mudbox with different hand models wont this mess up the textures?
Thanks in advance,
Gecko.
I'm completely new to the world of 3D and recently decided to try my hand at it.
I'm trying to create a barbarian type character and started modeling a low polly base mesh in 3DS Max. I quickly added some shockingly bad feet and hands and decided to start working on the torso in Mudbox to try out the program. I had a go and was quite happy with the results and now I don't want to loose what I have done, but need to take the mesh back into Max and work more on the hands and feet. Is it possible for me to save the work that I have done, work on the hands and feet in Max and take the new mesh back into Mudbox retaining the detailing I have done on the torso? If so how do I do this? If I extract the UVs from the model in Mudbox with different hand models wont this mess up the textures?
Thanks in advance,
Gecko.
