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Bouke285
03-21-2010, 06:04 PM
Hi, I've been learning the whole game process for about 6 months now. I have purchased "The Structure Of Man" series and am learning anatomy little bits at a time. I decided it was time for me to start learning the character creation/animation process. I have read through some character tutorials including articles about the use of facial loops. I am following both a sketch I made and a reff of a low poly face by someone else. I plan on eventually bringing this character into Unreal engine and making a small fighting game. I made a prop to go with the character for sort of inspiration. Anyways please let me know what is wrong with my loops and if your feeling generous how to fix them :D thanks.


http://img82.imageshack.us/img82/5536/mushroom.jpg

http://img38.imageshack.us/img38/4673/gamecharacter2.jpg

Bouke285
03-22-2010, 04:20 PM
Slowly chipping away at this face, I've been trying to keep it animateable I'm extremely new to character animation so its a learning process. I will be using morph targets when I bring it into Unreal if you see anything obviously wrong please let me know thanks.

Heres a clay render no texture yet just 3ds max colors I really don't know what I'm going to do for the eyes to get them to fit in the sockets I have to make them a weird shape and then they don't rotate very well so it will be hard to animate them. I'll either have to change the socket shape or somehow use texture animation for the pupil.

http://img301.imageshack.us/img301/6562/fighterface.jpg

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03-22-2010, 04:20 PM
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