jthorne19
03-21-2010, 04:40 AM
hi all,
i always seemt o fail with normal maps and i really don't know why but here is my problem below and i will explain as best i can. I made my model in zbrush and then retopologised it in maya using NEX, I then took the low poly model and put it into zbrush to use the uvmaster pluging and go my normap map and exported it back to maya. from there i used x normal and put the low poly and high poly mesh data in there and it gave me my normal map. i also tried generating one from zbrush but that one was naff aswell. can anybody understand why my normal map has turned out this way? they always come out really wrinkly and deformed! please help!! below is a picture of my work and a little explanation.
many thanks
http://img179.imageshack.us/img179/2528/normlamapproblem.jpg
i always seemt o fail with normal maps and i really don't know why but here is my problem below and i will explain as best i can. I made my model in zbrush and then retopologised it in maya using NEX, I then took the low poly model and put it into zbrush to use the uvmaster pluging and go my normap map and exported it back to maya. from there i used x normal and put the low poly and high poly mesh data in there and it gave me my normal map. i also tried generating one from zbrush but that one was naff aswell. can anybody understand why my normal map has turned out this way? they always come out really wrinkly and deformed! please help!! below is a picture of my work and a little explanation.
many thanks
http://img179.imageshack.us/img179/2528/normlamapproblem.jpg
