View Full Version : So you're thinking of getting a Quadro for Maya
cgbeige 03-19-2010, 11:27 PM I was under NDA a few weeks ago and couldn't talk about the new viewport in Maya 2011. There was a discussion about the benefits of the Quadro and I hinted that the new viewport tech that companies will be using will be more like Mudbox (GLSL, game-like drawing) and will make the Quadros less advantageous since they are only fast for old OpenGL <1.3 drawing (no textures, no normal maps, etc). Now that you can see that Maya's viewport 2 is a huge speed boost over standard drawing - my stock Radeon 4870 Mac Pro would likely handily beat a slower-clocked Quadro because this is game-style GLSL drawing. Unfortunately, I can't test the Quadro FX 4800 I had because Nvidia asked for it back after I reviewed it (probably was punished because I panned it) so this is more just backing up what I said about fast Mudbox gaming viewports being the future. Nevertheless, I think you'll agree that this video of 15-million shaded and lit polygons on a $250 gaming card is enough to make you think twice about getting a Quadro:
http://vimeo.com/10296801
15-million polys Radeon 4870 Mac Pro Maya 2011
Wait for the end of the video and you can see how the normal drawing performs. Unfortunately Viewport 2 isn't really ready to replace the standard viewport yet (it's buggy and doesn't show most tool manipulators) but you can see that this is exciting. The extra good news is that Mac users, who have the crappiest Quadro drivers (http://arstechnica.com/apple/news/2009/12/a-second-look-at-the-nvidia-quadro-fx-4800-mac-edition.ars), will finally enjoy fast cards on the cheap that get support from Autodesk.
|
|
meleseDESIGN
03-20-2010, 12:14 AM
Unfortunatelly I see only this message:
This is a private video
Do you have permission to watch this video? If you do please first log in to Vimeo (http://vimeo.com/log_in) to watch this video.
Any chance to make this vid public?
;)
sentry66
03-20-2010, 01:11 AM
I'm thinking viewport 2.0 probably won't become that useful until maya 2012 or later. In the meantime, a quadro is probably faster in the normal viewport for people on windows or linux
cgbeige
03-20-2010, 02:11 AM
oops - permissions for video are fixed. Should work now
I'm thinking viewport 2.0 probably won't become that useful until maya 2012 or later. In the meantime, a quadro is probably faster in the normal viewport for people on windows or linux
ya, I totally agree. I was just saying that, in the future, it will be a different landscape. The good news for Windows users is that they have faster gaming drivers so they will likely have the fastest viewport 2 interaction.
That was REALLY impressive.
Any idea if MAX 2011 has viewport improvements on par to what MAYA 2011 has gotten??
cgbeige
03-20-2010, 05:13 AM
no idea. I think it got something similar but I'm not a Max user - sorry.
imashination
03-20-2010, 10:36 AM
Does this mean we'll finally see the end of ridiculous specview benchmarks with test scenes skewed to give the impression a manky old quadro 1800 is going to be faster than a modern GF 2xx card?
Considering the fairly tight autodesk - nvidia relationship via mental ray, im surprised they'd ever officially support anything but the high end cards.
cgbeige
03-20-2010, 04:10 PM
well nothing is going to change for Windows/Linux users - you'll still need a Quadro or FireGL to have tested, supported cards. The point is that you can get better performance with a gaming card, if you're willing to risk issues. But like I mentioned in the other thread - I wouldn't recommend a gaming ATI card on Windows because they typically have issues with Maya that you don't see on OS X.
I guess this is mostly good news for OS X users since they can use stock 3D cards, get support and great performance.
Jettatore
03-20-2010, 06:54 PM
I would suggest (as this is a complete and utter guess) that this new viewport feature/ability your talking about, is more "borrowed" from Softimage than it is from Mudbox. Look up Gigapolygon Core.
I guess this is mostly good news for OS X users since they can use stock 3D cards, get support and great performance.
The above, even if it is somehow true, doesn't even make any sense. As the stock cards that come with OSX are awful and to boot the various options are all overpriced and severely outdated. I would hope that they would indeed be supported officially, you must by now have finally found some officially published confirmation of this which we didn't have access to in our previous conversation? Can you please share that with us, I'm quite certain you must have it, as you wouldn't have said that yet again if you didn't. Thank you.
cgbeige
03-20-2010, 07:03 PM
ya, I know about Gigapoly but I assumed it was borrowed from Mudbox because they are both Qt based and cross-platform. Hard to say for sure
cgbeige
03-21-2010, 05:35 PM
So I got around to testing the GTX 285 with viewport 2 and it's much slower on OS X.
http://www.vimeo.com/10325501
Nvidia's Mac drivers are good for Maya's normal viewport but quite bad for Mudbox compared to the ATI cards (seriously - it's way slower sculpting with a GTX 285 than a Radeon 4870). I think this has to do with lacklustre GLSL in the Nvidia drivers so viewport 2 is badly affected. ATI has had a long time on the Mac to work on their drivers. The Quadro FX 4800 would be even slower. On Windows, the situation is likely different though.
BoostAbuse
03-21-2010, 09:19 PM
I would suggest (as this is a complete and utter guess) that this new viewport feature/ability your talking about, is more "borrowed" from Softimage than it is from Mudbox. Look up Gigapolygon Core.
This actually has nothing to do with the Gigapolygon Core. As Marc mentions in his blog post this is internal technology that Autodesk is working on called OGS (One Graphics System) http://area.autodesk.com/blogs/mpetit/our_2011_releases_are_suite
To answer Szos question, yes OGS is inside of 3dsmax 2011 as well and Marc mentions it in his blog post about how 3dsmax is using it and how Maya is using it.
Considering the fairly tight autodesk - nvidia relationship via mental ray, im surprised they'd ever officially support anything but the high end cards.
Probably not going to happen as vendors want to push the Quadro's but I'm always taking a look at the consumer level cards and try to provide an unbiased view as to whether some of them are a sound decision or not for use with Maya. I'm waiting for the new Nvidia cards to come out to see what they perform like, the last I tried a Radeon 5770 surprised the hell out of me for a $90 card.
meleseDESIGN
03-21-2010, 09:35 PM
...the last I tried a Radeon 5770 surprised the hell out of me for a $90 card.
Thatīs funny.
Many ppl are surprised if they switch from Quadros to highend Geforce/Ati consumer cards...
Nice to see it works now for Mac OS too.
;)
sentry66
03-21-2010, 10:11 PM
I'm glad I had a quadro instead of a geforce when Nvidia released that last driver that fried geforce cards with a fan speed issue. That could have really screwed up your deadlines if you lost your video card.
Granted that driver was only live for a couple days, but that bug never surfaced in any of the quadro drivers because of the conservative nature of the pro drivers
meleseDESIGN
03-21-2010, 10:29 PM
I'm glad I had a quadro instead of a geforce when Nvidia released that last driver that fried geforce cards with a fan speed issue. That could have really screwed up your deadlines if you lost your video card.
Yeah, that were pretty strange news flickering through the press.
Thatfor I kept my last Geforce 9800GT.
Anyways, how many users were affected directly by this issue and did all the persons concerned get a new card from Nvidia?
;)
CGTalk Moderation
03-21-2010, 10:29 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.