fluxmind
03-19-2010, 08:58 AM
Head joint flips when a animation clip is applied.
I created a rig then made a Character for it, then I animated several animations for it. 4 to be exact. When applying the clips two of the four clips gave problems making the head cave in on the body. The problem is as follows: When the animationclip is applied the top 4 joints leading to the end joint (named the head joint) seem to be in the same place. When examining the animationclips that gave the problems I found some keys on the scale and the transformation channels of these last 4 joints leading to the end joint. After correcting the problems I still had the problem with those clips. What can I be doing wrong.
Kind regards,
Lars
I created a rig then made a Character for it, then I animated several animations for it. 4 to be exact. When applying the clips two of the four clips gave problems making the head cave in on the body. The problem is as follows: When the animationclip is applied the top 4 joints leading to the end joint (named the head joint) seem to be in the same place. When examining the animationclips that gave the problems I found some keys on the scale and the transformation channels of these last 4 joints leading to the end joint. After correcting the problems I still had the problem with those clips. What can I be doing wrong.
Kind regards,
Lars
