View Full Version : fur bending the wrong way
03-18-2010, 01:09 PM
i have a character thats has decent uv layout, but when i try to us inclination the front dose as it should which is downward but the back gose left to right is there a spicific way to set up UVs
for fur use only? any help would be great thanks
03-18-2010, 06:23 PM
I have a lot of work with fur now and a lot of questions too:)
And the main question- what the decent leyaut for fur.
As far as i investigate UV layout is critical issure. I try to wrap my UVs on character same way as butchers remove skin in real life (put one cut from throat to groin and two cuts on inside of extremitys )- this give most predictable result.
I do not undstand yuor problem clearly but it seems you may have fliped UVs.
Post screen of your UVs.
03-18-2010, 06:38 PM
so i should make the uvs as on piece not multiple parts, k ill try that thanks, could u show me a layout that worked for you thanks
03-19-2010, 09:10 AM
The less seams the better fur layout. Important : the UVs must be laid out so they are non-overlapping between 0 and 1 in the texture space.
I try to layot them so, that i get correct inclanation of fur, thats why extrimitys looking down but not aside.
Im very confused with UV fo fur now, and looking forward for any other help or suggestions.
Sshare experience, guys! :)
03-19-2010, 12:43 PM
thank kiryha , this is very helpful im going to work on it an get my test up soon
03-19-2010, 01:11 PM
ok max fur is jus awesome out of the box it jus works, im jus goint to get a demo of shave an do my test in that
03-19-2010, 01:33 PM
If you want realistic fur bending, You just could to use the hair system attractor for the fur with dynamic forces e.g. gravity. And a correct UV-layout is needed, of course.
03-19-2010, 02:00 PM
Before making fur dynamic its nesessary to make a nice looking fur furst :)
Correct UV-layout is needed, sure. But what concrete mean "correct UV-layout" for fur- this is the question!!!
I suppose that making UV non overlapping and in 0-1 range- is not the whole task. If u need to get realistic fur- its a lot of tweaking and painting fur properties, and its strongly deppends of UVs.
I get much better results and eased workflow when i switch to "butcher layout".
03-19-2010, 02:18 PM
for sure im goin to try out the butcher layout but im going to see about shave n hair
03-19-2010, 02:18 PM
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