acc9340
03-18-2010, 06:04 AM
Don't know what I'm doing wrong. Can anyone help?
I am working on a mac in MAYA on a personal project:
I have a model that looks like this:
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/01face.jpg
It's UVs look like this (I am pretty sure there are no overlaps):
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/02UVs.jpg
I then opened up vmware fusion3, launched windowsXP, and opened zbrush 3.1 and sculpted this:
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/03ZBrush.jpg
I used Multi Displacement 3 to generate a 32 Bit displacement tif file.
I set UDIM 0
Initial File Index 1001
Max Map Size 2048
Map Size Adjust 100
DpSubPix 0
Border 8
I exported the low res obj and brought it back to maya
I then covert the tif to a .map from the command lilne with Imf_copy
I bring the .map in as a displacement map on the shader SG
I turn off Feature displacement and apply DisplaceApprox and SubdivApprox
I set the Displace approx to:
Custom
Spatial
Fine
MinSubdivisions to 1
Max Subdivsions to 7
length to 0.01
and view dependent is off
Subdiv Approx is set to
Spatial
Min Subdivisions 2
Max Subdivisions 5
Length: 0.05
Finally on the .map I turn off filter type
I set the Alpha Gain to 45 and the Alpha Offset to =-(AlphaGain/2)
This is what I get:
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/04Maya.jpg
Why has it gone so terribly wrong? Why can't I get what I saw in ZBrush to appear in MAYA
Any help would be seriously appreciated.
I am working on a mac in MAYA on a personal project:
I have a model that looks like this:
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/01face.jpg
It's UVs look like this (I am pretty sure there are no overlaps):
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/02UVs.jpg
I then opened up vmware fusion3, launched windowsXP, and opened zbrush 3.1 and sculpted this:
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/03ZBrush.jpg
I used Multi Displacement 3 to generate a 32 Bit displacement tif file.
I set UDIM 0
Initial File Index 1001
Max Map Size 2048
Map Size Adjust 100
DpSubPix 0
Border 8
I exported the low res obj and brought it back to maya
I then covert the tif to a .map from the command lilne with Imf_copy
I bring the .map in as a displacement map on the shader SG
I turn off Feature displacement and apply DisplaceApprox and SubdivApprox
I set the Displace approx to:
Custom
Spatial
Fine
MinSubdivisions to 1
Max Subdivsions to 7
length to 0.01
and view dependent is off
Subdiv Approx is set to
Spatial
Min Subdivisions 2
Max Subdivisions 5
Length: 0.05
Finally on the .map I turn off filter type
I set the Alpha Gain to 45 and the Alpha Offset to =-(AlphaGain/2)
This is what I get:
http://www.chartoonz.com/images/cgTalk/zbrushToMayaEpicFail/04Maya.jpg
Why has it gone so terribly wrong? Why can't I get what I saw in ZBrush to appear in MAYA
Any help would be seriously appreciated.
