View Full Version : do I have enough geometry for the breast to form
DarkShadowRage 03-17-2010, 09:09 PM well i know i don't have enough breast geometry but, i've been beating my head against the wall all day trying to figure out how to form the female breasts.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body4.php
^i've looked at this but it never really turns out as good as this, i have a different polycount from that tutorial since I only was referring to that one for the creation of the breasts, but i've searched high and low for a decent tutorial for box modeling them and it's driving me nuts.
I'm pretty much doing this blindly now.
Does anyone have any good quick way to model these from my current situation with this model? it's hard trying to guess only for it to end up wrong.
http://img260.imageshack.us/img260/4876/femalebodywip.png
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Psyk0
03-17-2010, 10:32 PM
Does it look good when you subdivide? if not, chances are you're doing it wrong. Thats my philosophy anyway, i know it doesnt help you much, but 3d modeling takes practice and in time you'll know what works and what doesn't.
If you need references for wireframes (altho you shouldnt copy them 100%) is suggest taking a look at Francisco Cortina's work:
http://www.cortinadigital.com/
Checkout the animatrix female wires, cool stuff.
DarkShadowRage
03-17-2010, 11:23 PM
i'll do that, thanks for the heads up.
Maybe this helps, maybe not. Here's a screenshot of a WIP female breast, for comparison. As you can see, the smoothed result is quite ok.
http://nyro.de/cgtalk/fembreast.jpg
Does anyone have any good quick way to model these from my current situation with this model? it's hard trying to guess only for it to end up wrong.
Well you got the circulare shape already, even though the base of a female breast isn't really circular. Anyhow, you can simply try to extrude the faces that make up the breast, working towards a nice, rounded, slightly drop-like shape.
DarkShadowRage
03-18-2010, 04:23 PM
Thank you very much for the reference! I will keep note of this and see how to make it work, good thing she will be wearing a top, so no need for the nipples right now but it can't hurt because it's a learning experience.
Right now in the front view they just look like two bowling balls haha.
Sagadur
03-23-2010, 05:41 PM
Maybe this helps a bit - it's part of the documentation of the body I'm working on right now.
But as far as I can see in your picture, the surrounding geometry of the breasts still needs work. First of all I would shrink your breastarea quite a bit - this looks to become a quite enormous pair of breasts. This is not a thing of personal preferences but about literally managing too much ;-).
So first try to do it more moderate, to get a feel for the form - later you might give it a try with bigger cupsizes (personally, I'd stay more in the realistic spectrum - you modeled a slim person there). If you want to model bigger breasts, you should take into account, that breast tissue isn't restricted to a nice round area in front of the ribcage, but continues to the sides and a bit back. Omitting that fact will give you a feeling of silicone or simple plastic.
Besides the "size-issue" you should work on the form of the pectoralis, the prominent breastmuscle, which flows from the upper arm to the breastbone (maybe look here (http://www.anatomyatlases.org/atlasofanatomy/plate11/01headtrunkarmant.shtml) for details). It seems not to really be there, thus giving the breast-area a bit of a strange form.
The edgeflow on the sides of your model seems a bit straight forward as far as I can see it. Round that a bit more with the already existing vertices to give the breasts a bit more of a "natural" environment.
Please don't let yourself not be discouraged by my comments (always remember: I might be wrong myself).
Have fun improving your model!
DarkShadowRage
03-23-2010, 08:06 PM
wow! thank you for the detailed reply! this should help me greatly! I think i sorta understand it a little better now. However practice makes perfect! :D
DarkShadowRage
03-24-2010, 12:12 AM
Something that has been bothering me when modeling the breast..my side view is so weird when it comes to this any reason why it looks this way?
It's like it's not lined up with the front like it should be.
http://img715.imageshack.us/img715/7901/breastsideviewweird.png
Psyk0
03-24-2010, 05:51 PM
The problem is you did not build the breast muscle, if you look at the side view pics in this tutorial:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body5.php, you'll see a good edgeflow to define the shape.
DarkShadowRage
03-25-2010, 11:30 PM
I have another question, how would one go about putting eyebrows on the head?
i've looked everywhere for tutorials on how to do that and I havent seen any at all.
DarkShadowRage
03-26-2010, 09:36 PM
after working on this for so long i managed to come up with a result, here is a before and after.
Progress yes?
http://img440.imageshack.us/img440/7420/bewbies.gif
Psyk0
03-27-2010, 06:27 PM
Its looking better, dont forget to show wireframes of your WIP, it's a lot easier to crit the topology that way ;).
If you're making a high poly model, then this technique should work for eyebrows too:
http://www.tutorialhero.com/click-47602-making_of_eyelashes.php
DarkShadowRage
03-28-2010, 01:06 PM
I tried making eyelashes with that and failed hard.
DarkShadowRage
03-29-2010, 10:23 PM
I have meshsmooth on with like 2 iterations but why in the world is it putting a "seam" on the middle of the face? if i put it on 1 the "seam" goes away.
http://img714.imageshack.us/img714/475/facerenderupfront.png
Psyk0
03-29-2010, 10:32 PM
Too many edges near the center line or unwelded verts?
DarkShadowRage
03-29-2010, 10:43 PM
everything is on 0 in the middle here are some snapshots of it up close
http://img514.imageshack.us/img514/7238/frontupclose.png
http://img687.imageshack.us/img687/2641/frontwireframe.png
Psyk0
03-29-2010, 11:20 PM
or...change the value of the symmetry modifier to something higher or move the symmetry modifier below the meshsmooth modifier.
DarkShadowRage
03-29-2010, 11:51 PM
moving the modifyer below will change it for real? o_o
edit:
wow for real it did work, all i had to do was move the modifier XD wow how crazy is that.
http://img210.imageshack.us/img210/3984/neweyesrender.png
DarkShadowRage
03-31-2010, 09:49 PM
okay so i'm trying to create eyelashes and im following this http://www.3dm3.com/tutorials/eye/ tutorial, however when it comes to create line, it doesnt connect to the other copied segments. it like just makes a line all by it's self even if i do have snaps on.
what am i doing wrong?
Psyk0
04-01-2010, 03:41 AM
Once you have created your guides (splines that you want to snap to), right click on them, go to properties and check the box "vertex ticks" this will make the verts always "active" so you can see them better.
Next go to snaps toggle tool, make sure vertex is checked, snap away!
DarkShadowRage
04-01-2010, 03:47 AM
ah, i see i'll be sure to check that out, thank you very much for your constant help I really appreicate it.
DarkShadowRage
04-01-2010, 11:09 PM
how can i make sure the line i create actually connects to the lines on the the other segments? because it looks like it doesnt even connect and all i'm making is just random lines.
edit: nevermind I think i figured it out, only problem is my right click isnt working on my vertices :x
Edit again: I figured out that problem, just had to reset the quad tabs.
speranza87
04-03-2010, 06:14 AM
Not sure if you're still working on the breast but what usually works well for me is selecting those faces of the chest where the breast would be. Delete them.
then insert a sphere cut to shape and with the same edges to merge it together. The sphere will be a little to perfect so add in some chaos to make it more natural. Add weight and redirect edge flow. Hope that helps...
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