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View Full Version : Character Concept - Basic Mesh - Pre Zbrush sculpt


Deezey
03-17-2010, 09:30 PM
https://aisites.com:2222/CMD_FILE_MANAGER/domains/smd1515.aisites.com/public_html/Images/Front_model.pnghttps://aisites.com:2222/CMD_FILE_MANAGER/domains/smd1515.aisites.com/public_html/Images/side_model.png


https://aisites.com:2222/CMD_FILE_MANAGER/domains/smd1515.aisites.com/public_html/Images/front_wire.pnghttps://aisites.com:2222/CMD_FILE_MANAGER/domains/smd1515.aisites.com/public_html/Images/side_wire.pnghttps://aisites.com:2222/CMD_FILE_MANAGER/domains/smd1515.aisites.com/public_html/Images/back_wire.png


Here is my basic pre-Z-brush mesh I did in 3ds max. I plan to take this in to Z-brush and sculpt up from this. Followed by a full retopology useing Topogun. Any critique is welcome. This is for one of my Character modeling classes. This will be my work in progress thread. I will be updating this about every other day untill next Wednesday. If your wondering my the head is so plain, I like to sclupt from a flat surface for the face every time in Z-Brush during my workflow.

RossHildick3D
03-27-2010, 02:30 PM
is it just me or is the image not showing up?

Bonahe
03-31-2010, 01:42 AM
is it just me or is the image not showing up?
Its not just you, the image is broken, Deezey, you should probably get that fixed if you want any critique.

Deezey
03-31-2010, 06:16 PM
I made a new thread so the mods can delete this 1.

here is the link to the working 1 --- > http://forums.cgsociety.org/showthread.php?f=39&t=863990

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03-31-2010, 06:16 PM
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