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b0wk
03-17-2010, 07:41 PM
This is the final character for my character modeling class at AIP. It's a big improvement from my first, but I'm still learning, and would appreciate any critiques and suggestions.

I hope I did this right; it's my first post on here.

http://fc03.deviantart.net/fs70/i/2010/076/e/3/Character_3_Model_Sheet_by_b0wk.jpg
http://fc06.deviantart.net/fs70/i/2010/076/e/5/b0wk_Character3Critique_by_b0wk.jpg
http://fc04.deviantart.net/fs70/i/2010/076/e/2/b0wk_Character3Critique_shaded_by_b0wk.jpg

b0wk
03-24-2010, 12:21 AM
I've got him unwrapped, and ready to make a high poly. Any critiques on the model or the UVs would be great.

http://img688.imageshack.us/img688/9499/bowkerch3unwrap.jpg

Bonahe
03-25-2010, 02:06 AM
I'm very new so take everything I say with a grain of salt, but I do not believe a male crotch dips in :)

gabe2500
04-01-2010, 02:52 PM
If its a game art character then it probably has to be animated. Which would mean more edge loops around the mouth and around the eyes. Its hard to critique the anatomy if you are going to bring the character into zbrush after this.

Katzenminze
04-04-2010, 10:05 AM
hi, modeling looks clean from what i can see.
i think the proportions are off though. head seems to big (already in the drawings)
as bene said you might want to add loops around the mouth so when you deform it, it wont create sharp edges and artifacts :)

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04-04-2010, 10:05 AM
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