Cnine
03-16-2010, 10:36 PM
Does anyone out there know of a tutorial (or a series of) DVD(s) for the creation pipeline of next-gen game characters? I just watched a "next gen character design and modeling" DVD from Gnomon and also a "Character setup and animation" from Digital Tutors.
However, in the modeling dvd, the dude modeled a large majority of the model in ZBrush and went on to state that "anything in ZBrush cant strictly be animated due to topology" but then said "ok this is now ready for animation" at the end of the dvd, which was really confusing... :sad: And the animation DVD used a naked, low-poly character to animate - so no ZBrush or detail at all! :cry:Where is the inbetween?
Is there anything out there that explains the process of modeling a next-gen character using softimage, maya or max - taking it into zbrish, then animating it???
Thanks for reading.
However, in the modeling dvd, the dude modeled a large majority of the model in ZBrush and went on to state that "anything in ZBrush cant strictly be animated due to topology" but then said "ok this is now ready for animation" at the end of the dvd, which was really confusing... :sad: And the animation DVD used a naked, low-poly character to animate - so no ZBrush or detail at all! :cry:Where is the inbetween?
Is there anything out there that explains the process of modeling a next-gen character using softimage, maya or max - taking it into zbrish, then animating it???
Thanks for reading.
