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I still have a little to do like tweak areas like the eyes, and the back of the pants(ultimate wedgie right now). Also Maya seems to have transparency sorting issues with the hair.
03-16-2010, 11:19 PM
Hi JaMo really great work you have done :cool:. I did notice the big wedgie ouch but i also notice the big mound on the back of his leg around the back of the knee its like he has massive biceps femoris muscles, im guessing you were making the pants baggy but it looks strange to me that area might need to be pulled in a bit. Also did you habd paint the texture? it looks like a Final Fantasy style.
Hi identity 3d. Yes I hand painted the textures for this model. I will definitely take the wedgie out of his pants and as far as the legs being to big it is suppose to be that way. Maybe ill tone it down a bit but I wanted them real baggy.
Thanks for the comments.
PS He also has a cape I havent shown yet.
03-19-2010, 09:55 AM
If you want to keep them baggy then i think you should add a bit more overlapping folds around the knee. Right know the pants around the knee are really tight which is making me think that the leg is oversized, but if you try make the area around the more like i said above it would help with the size of the legs. Really loving the texture again did you use gray scale painting and then add colour over it? or did you use an AO map?
I think I will try what you have suggested with the legs. I didnt use the gray scale method and there isnt a AO map on this model but i may try that to see what it looks like. Thanks for the feedback. Maybe ill get it rigged and posed today and will post a few more pics....maybe.
finished him finally.
Just need to rig and pose him =)
04-26-2010, 09:36 PM
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