MsMarvell
03-16-2010, 04:01 PM
Hey I am quite a noob to zbrush,
I acquired zbrush 3.5 r3 and created a low poly model of Captain K'nuckle from the the misadventures of Flapjack in maya. I exported the model as an OBJ when I imported into Zbrush I had a notice saying that my model had more than 4 sides.
Being naive I sculpted my details on my model it was very difficult getting details of the eyes and mouth. I had to subdivide quite a bit. I also created subtools for the jacket and shir.t when got my model to a level that was ok but not satisfactory and polypainted it, I tried to export my model back to maya but the polycount was too high. Even when I went down to sub level 1 maya froze. I know I can retopologize in zbrush but will I need to do it again in maya?
I just want to import the polypaint texture, normal map and displacement so I can light and pose my model in maya.
if anyone can help me I would appreciate it as I really don't know what I should do!
Shy
http://www.zbrushcentral.com/images/iconsnew/user_online.gif
I acquired zbrush 3.5 r3 and created a low poly model of Captain K'nuckle from the the misadventures of Flapjack in maya. I exported the model as an OBJ when I imported into Zbrush I had a notice saying that my model had more than 4 sides.
Being naive I sculpted my details on my model it was very difficult getting details of the eyes and mouth. I had to subdivide quite a bit. I also created subtools for the jacket and shir.t when got my model to a level that was ok but not satisfactory and polypainted it, I tried to export my model back to maya but the polycount was too high. Even when I went down to sub level 1 maya froze. I know I can retopologize in zbrush but will I need to do it again in maya?
I just want to import the polypaint texture, normal map and displacement so I can light and pose my model in maya.
if anyone can help me I would appreciate it as I really don't know what I should do!
Shy
http://www.zbrushcentral.com/images/iconsnew/user_online.gif
