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Barc
09-05-2003, 02:11 AM
Hello there,
I've seen works of other forumers and I've realised that the rendered details of my works and others have a lot of differences in a way that their works look really realistic to me.

I was wondering, could it be the materials which I used?
or perhaps its the lightings that reflexes the models?
or a rendering plugin is required.


Thank you for your time

-Barc

EricChadwick
09-05-2003, 04:42 AM
All of the above, although the most important factor is the one you don't mention... skill.

Pretty wide-open question.

I think if you posted some examples, it might help people explain what the differences are, for example between your work and the work you admire.

Barc
09-05-2003, 05:25 AM
well, i tried to make the metalic part look real. it seems that i failed.

anyway, i tried doing this for a couple of hours

EricChadwick
09-05-2003, 05:45 AM
Good start.

I think the most obvious thing is it looks like you're using the default light. Study lighting a little. There are some threads lurking around here about lighting setups people like to use... try a Search.

Then check out this site, especially the Materials section...
http://www.neilblevins.com/cg_education/cg_education.htm

Aldaryn
09-05-2003, 05:50 AM
There was a thread back here in the 3ds topic, called "Tips to make renders with a professional look", here is the link (http://www.cgtalk.com/showthread.php?s=&threadid=72421) .
There were many good ideas listed there, you kno, a small "how to", and suggestions by people also making those realistic looking scenes. (No, I'm *not* one of them... :D )

And yes, tme major factor is skill. And experience, lots of experience, so learn, learn, learn, adn experiment, experiment, experiment,... CG needs a lot of time...

- A.

Barc
09-05-2003, 03:14 PM
thanks guys, i'll try to play around more often.

-Barc

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