VictorMartins
09-05-2003, 12:05 AM
Hello everybody, im having a problem at some time when modeling polygon mesh.
The thing is, when i use boolean union operations, and i try to avoid this at all cost, i usaly get some "bugs" on my surfaces.
It's vertex normals that get screwed up. I'm gonna put here one example.
How can i fix/avoid this?
How can i merge a cilinder in a sphere without having such problems?
Thanks to all in advance.
http://www.victormartins.com/wip/image_a.jpg
http://www.victormartins.com/wip/image_b.jpg
http://www.victormartins.com/wip/image_c.jpg
The thing is, when i use boolean union operations, and i try to avoid this at all cost, i usaly get some "bugs" on my surfaces.
It's vertex normals that get screwed up. I'm gonna put here one example.
How can i fix/avoid this?
How can i merge a cilinder in a sphere without having such problems?
Thanks to all in advance.
http://www.victormartins.com/wip/image_a.jpg
http://www.victormartins.com/wip/image_b.jpg
http://www.victormartins.com/wip/image_c.jpg
