T0BER
09-04-2003, 11:22 PM
Hello,
I am currently trying to animate a long streamer being blowen around in the wind. The streamer is a nurbs plane object and has many isoparms for deformation.
I have made it a softbody object and attached it to a turbulence field. It has a goal weight that I will paint in later to make one end stick in place.
My problem is that as the streamer is being blowen around the points are pulling apart everywhere. I think I'm supposed to use a spring to constrain their positions to each other but it isn't working. :(
Can anyone tell me what I am doing wrong?
Thanks.
I am currently trying to animate a long streamer being blowen around in the wind. The streamer is a nurbs plane object and has many isoparms for deformation.
I have made it a softbody object and attached it to a turbulence field. It has a goal weight that I will paint in later to make one end stick in place.
My problem is that as the streamer is being blowen around the points are pulling apart everywhere. I think I'm supposed to use a spring to constrain their positions to each other but it isn't working. :(
Can anyone tell me what I am doing wrong?
Thanks.
