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javierdl
09-04-2003, 10:04 PM
When needing more vertices at a given area, which way do you prefer?:
(for E. Poly or E. Mesh)
1. Manually cut polys
2. Using "Tessellate" under Edit Geometry.
3. Adding a Meshsmooth mod "only" to the polygons that need it.

Any explanations as to why you prefer one over another, and/or why you don't like any in particular are more than welcome.
Also feel free to add more methods to the list.

Thanks in advance,

DPC

Northchild
09-05-2003, 01:15 AM
I'm also interested in this. I was trying to add more vertices with "Create" under the Edit Geometry group to a model I'm working on today, and max always added the vertex somewhere *else* on the model than where the mouse cursor was (I'm new at modeling). Arrgh! :)

javierdl
09-05-2003, 02:37 AM
Oh yeah! I guess we all hated that "create" function on our early modeling days ;)
Not that I'm such a veteran modeler now, but...
Anyway, I just find it so much easier to create more vertices by cutting edges.

I just noticed that I missed another method:
4. Using the Meshsmooth within E. Poly (in its Edit Geometry).

Byw, I tried via all these methods over the evening, and the one giving me best results was Meshsmooth.
I prefered using it on an E. Mesh because it allowed me to hide and unhide its polys, vertices, etc. While E. Poly didn't have this handy function.

DPC

Northchild
09-05-2003, 03:01 AM
Neat - I've found that cutting edges is the best way to do it as well. Good to know that it's not just me that has problems with the Create function. :)

EricChadwick
09-05-2003, 04:39 AM
I like MeshTools Divide2, Divide3, Divide4. Also Connect. Couple others, don't have Max open to remember which ones...

Verty is a cool script for adding detail to morph targets. Only thing like it AFAIK. Doesn't create UVs or matIDs. but it does do the hardest part... keeping the vert order.
http://www.boutin.de/english/maxscript/verty/#insertNewVerts

Windex
09-05-2003, 06:50 AM
Chamfer anyone???

UMMMMMMMMMMMMPH :mad:

EricChadwick
09-05-2003, 03:38 PM
CleanCut is a nice alternative to Cut. Not as fast maybe, but it doesn't create as many edges either...
http://host.deluxnetwork.com/~rhyde/cleancut.html

allenlikewo
09-05-2003, 04:24 PM
I agree with posm. On versions of max prior to 5 I like devide 1, 2, 3, etc.. but now on max 5 I like the select and edge > ring > connect approach the best and then using cut and remove to clean up. This method for the most part seems to keep the topolgy/edge loops clean. If it is a simple task I will use slice plane or quick slice.

Oh yea...I get real fed up with the cut tool in pre 5 versions of max, it leaves extra verticies everywhere and that are quite a pain to get rid of. Meshtools makes it possible most of the time. I am really glad they fixed this in max 5.

javierdl
09-06-2003, 01:10 AM
Hey Posm,
as for MeshTools, I noticed when I made my toolbar to have access to it, many buttons (functions) don't have a colored icon, some don't even have an icon.
How do you do to access them? Did you also make a regular toolbar for it?

DPC

EricChadwick
09-06-2003, 01:38 AM
You can create your own button images if you want. I just did a bunch for our scripts. Pretty easy to do, check the Maxscript Reference for details, do a search for "Creating Icon Bitmap Files."

Or you can use the button text instead.

I prefer to keep them in my Quad, but I also have them in a menu, so I can see all the poly tools I have, not just the Quad ones I use most often. Works for me.

Top to bottom,
Polymagus
MJPolyTools
Meshtools
csPolyTools
misc.

TheWriter
09-06-2003, 06:14 PM
Max could of realy learned bigtime from lightwave's ease of use with the CUT tool. It was also clean.

Maybe version 10 it'll be implemented.

javierdl
09-07-2003, 12:43 AM
Posm,
How did you do to create that menu?
I already figured out how to create the quads and the toolbars, but I don't see how to make the menu appear. Technically I did create a new menu (called it MeshTools), and I did bring every MeshTools action to the menu list window, but after that I thought it would automatically appear on the main menu (at the end after "help").
Could you please enlighten me? ;)
thanks,

DPC

javierdl
09-07-2003, 03:07 PM
Posm, another one for you:

After installing MeshTools or csPolyTools, I keep getting a popup window saying:

"Should all worky now. Restart Max if you will"

I thought it would only appear once, but I have to put up with it everytime I startup Max :(

Any ideas?

thanks,

DPC

qu2k
09-07-2003, 04:32 PM
quickslice is just like lightwaves cut tool, select the polys you want to cut and your hotkey for quickslice, or whatever

and im not sure what you are asking in this question, do you mean just adding edgeloops and stuff?

also, edit mesh is worthless, i wouldnt touch that with a 10 foot pole

EricChadwick
09-08-2003, 02:29 PM
Menu = bring up the Customize UI dialog, go to Menu tab, click on the [New] button to make a new menu. It will show up in the list at bottom left. Drag it into the list at right... you will immediately see it appear on the menu above. Click on the [+] to open the new menu, then drag your items in. Save the .mnu file.

One thing to remember is that some of the items are still context-sensitive, will only appear in the menu when you're in that SubObject.

Don't know about the weird popup. Sounds like you installed incorrectly. BTW, did you know there's a MeshTools v3 on the max 5 2nd CD?

foreverendering
09-09-2003, 12:15 AM
different options:

vertex mode: cut
edge mode: select edge, chamfer
edge mode: select edge, insert vertex
edge mode: select edge, ring, connect
poly mode: inset

javierdl
09-09-2003, 08:14 PM
Posm, thank you kindly again for the menu instructions :)

DPC

EricChadwick
09-09-2003, 09:20 PM
Glad it helped. :)

Rogosh
09-09-2003, 10:12 PM
After using one of the Meshtools, do any of you find that the Move Gimzo on the sub-vert level gets screwed up? It makes no difference if i'm using e-poly or e-mesh the error still occurs. Any suggestions?

javierdl
09-27-2003, 08:16 PM
"I prefered using it on an E. Mesh because it allowed me to hide and unhide its polys, vertices, etc. While E. Poly didn't have this handy function."

Nevermind about that guys, ignorant of me, I didn't realize E. Poly also has "hide and unhide polys", except that it's not found in the top tab, but rather lower in its "Edit Geometry" tab.

I might start using E. Poly more now :)

DPC

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