View Full Version : DOF problem fix
Hi i tried DOF render, but result is not nice. Blur doesn look realistic. See axle of dray. It looks moore like noise (same look i have in bigger resolution) :-( How can i get nice soft blur? Thanks
http://home.tiscali.cz/web_okno/DOF_blur.jpg.jpg
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Gatsu
09-04-2003, 07:48 PM
REnder a depth pass and use it in the compositor to drive a gaussian blur filter
im newbie (so i dont use compositor - i use photoshop).
I done it in Photoshop by simply blur.
But thanks for reply
I have one problem again. Why i have bright areas by Wheels?
They dont have reflection, i have one light source (for shadows) and image based lighting.
Atyss
09-05-2003, 03:40 AM
The dof looks like that because its sampling function is too low. Basically you have to increase the AA quality settings to compensate.
Prepare for long render times.
The bright areas are caused because you use final gathering. I believe these spots are caused by the specular on the wheels, though I could be wrong. Try playing with the Falloff parameter of the final gathering, to reduce its "range". Expect to get a darker image.
Cheers
Bernard
Where can i increase the AA quality settings to compensate?
Thanks
ArtImage
09-05-2003, 06:09 PM
Check out this technique for DOF.
DOF at XSI Base (http://www.xsibase.com/forum/index.php?board=5;action=display;threadid=5160)
ArtImage
Atyss
09-05-2003, 10:53 PM
Originally posted by okno
Where can i increase the AA quality settings to compensate?
Thanks
Well, in the rendering options!
Cheers
Bernard
There are some Pictures. Blur mas made in Photoshop, now i try DOF (xsibase tutorial) and i will post it.
http://3dgrafika.cz/showimage.php3?id=11313
http://3dgrafika.cz/showimage.php3?id=11329
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