View Full Version : need to create hair for my character

03-11-2010, 03:11 AM
Hello everyone, i'm still learning 3D modeling and I am really into character modeling. and I have so far made my second head. Which is my character in a semi real/fantasy look (the nose isnt very high poly)

I know the cranium might look a bit big, but...
Here are some shots and an unfinished coloring of my character herself, you can see the hair, I would like to know how I would go about modeling the hair.

I have taken 2 modeling courses in college so far, right now i'm also in 3d animation, i'm really heading for game development but I would really like to learn more but I do plan to take 3D modeling and rendering 3 next semester.


Also what is wrong with my UV mapping?


All help is appreciated

Also, if anyone can look at this and tell me how I can get my jaw line to show up, I do use edge loop modeling but I don't know where i messed up at.





03-11-2010, 11:18 PM
anyone? I know i'm not as skilled as all of you are here, that's why i was hoping you guys could point me maybe to a tutorial on how to do polygonal hair.

03-13-2010, 01:02 AM
google 'varga hair tutorial'

03-13-2010, 01:06 AM
Varga hair you say? i'll be sure to check that out, also do you happen to know of any tutorials on box modeling a female body?

I have tutorial videos for a male body from my instructor from last semester but, if you know of any tutorials for a female body that'd be great!

also the back plane for the back of the body on my material it keeps vanishing, i have no idea how to make it visible, it renders in the renderer but in the view port it's vanishing.

That varga hair tutorial seems kinda complicated, considering i dont have mudbox or maya, i use 3DSmax2010

03-13-2010, 06:35 PM
For the jaw issue, your mesh isnt built properly so you dont have the needed geometry to define the plane of the jaw.

Here's an old basemesh i built with minimal geometry:
See how the jaw loop runs from the chin to the ear?...that's why the jaw is missing on your mesh.

The UV map seams should never be placed right in the middle of the face, it should be at the back of the head and sometimes adding another seam at the hairline is also a good idea, since that area will be covered with hair anyway.

The varga hair tutorial can be done using photoshop, it's just an alpha channel added to the hair texture to create transparency. Next you duplicate the plane and arrange them to create the hairstyle you need.

03-15-2010, 07:23 PM
Thank you Psyk0 (http://forums.cgsociety.org/member.php?u=134204), I went and tweaked the head and here is what i got on a side view.


03-16-2010, 04:51 AM
It's going in the right direction, work on proportions and it'll be even better:

03-17-2010, 12:09 PM
Is thee any good tutorials for boz modeling the female body step by step?

I have one for the male body, just i'm tweaking it to be more female.
The breasts are what are throwing me off.

03-17-2010, 10:23 PM
This one gets the job done, altho the anatomy is far from accurate:

03-17-2010, 10:46 PM
Yeah i've looked at that one for my models breasts and it just goes all to hell, way to many triangles.

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03-17-2010, 10:46 PM
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