chris.scherer
09-04-2003, 05:57 PM
Hello,
I am currently trying to do a fairly average blood-cell-animation. I donīt exactly know what should be the problem with that.
I have that deformed-cylinder-cell and some more deformed-cylinder-walls, a particle system pours in one side, some fans carry it around a curve, interparticle avoidance keeps them moving as if floating in some liquid instead of bouncing about, the particles themselves just rotate a bit without any variance.
The animation looks perfect in the viewport, caching in set to standard.
But when I render the sequence, the cells do the weirdest things. Commonly, they just flip-flop for one frame (in 20) about some axis for about 10 degrees. Sometimes, the motion-blur is...irritated.
I checked the instanced group: No animation there whatsoever.
What could be wrong, and how could I cope with that ?
I am currently trying to do a fairly average blood-cell-animation. I donīt exactly know what should be the problem with that.
I have that deformed-cylinder-cell and some more deformed-cylinder-walls, a particle system pours in one side, some fans carry it around a curve, interparticle avoidance keeps them moving as if floating in some liquid instead of bouncing about, the particles themselves just rotate a bit without any variance.
The animation looks perfect in the viewport, caching in set to standard.
But when I render the sequence, the cells do the weirdest things. Commonly, they just flip-flop for one frame (in 20) about some axis for about 10 degrees. Sometimes, the motion-blur is...irritated.
I checked the instanced group: No animation there whatsoever.
What could be wrong, and how could I cope with that ?
