r2d3
09-04-2003, 03:36 PM
when i export a mesh in max in .obj file format (with pluggins from habware => max2obj obj2max) to uvmap it in uvmapper
(www.uvmapper.com => classic version is free )
and then load the .obj file back in max i get a few problems
-i cant use the uvcoordinates that i ve saved in max from the .obj to the simmular mesh in maxformat
- the .obj file loads in very litlle but the move tools are miles away from the boundingbox witch makes it very hard to deal with (my english isn't that good that i can explain it well )
did some of you guys had simmular probs and how did you get them fixed .
let me and others know
would be really appreciated
r2
(www.uvmapper.com => classic version is free )
and then load the .obj file back in max i get a few problems
-i cant use the uvcoordinates that i ve saved in max from the .obj to the simmular mesh in maxformat
- the .obj file loads in very litlle but the move tools are miles away from the boundingbox witch makes it very hard to deal with (my english isn't that good that i can explain it well )
did some of you guys had simmular probs and how did you get them fixed .
let me and others know
would be really appreciated
r2
