PDA

View Full Version : SMC 38 (3-9 to 3-23)


MSus
03-09-2010, 08:45 PM
Hello everybody!


There is going to be a slight change in the format of SMCs. Instead of doing one SMC every week, we'll be doing one SMC per 2 weeks. Hopefully with this increase of time you'll have more time to complete your models and an easier time participating. Because of this change, I'll also be increasing the number of items to model. If you have any suggestions or comments let me know!

- The speed modelling challenges are open to everybody.
- In every challenge you will get a list of items. Pick one and try to model it as fast as possible. If you want, you can do all of them.
- Do not exceed the time limit of the challenge. If you're out of time and still haven't finished, post the unfinished model.
- If you finish before the time limit, spend the remaining time on refining and adding details to your model.
- Focus on modelling. Shading, lightning and "proper" rendering are optional (and thus not limited by time).
- Take as much time for reference hunting as you need.
- When posting your model make sure you post a wireframe of your model. (try to do more then one view of the model).
- You can do any challenge you want. The challenges are not closed when the SMC passes. If you fancy an older challenge, do that.
- For the concept items you have to create your own designs. If possible post the design images as well.

Items (2h time limit)

- gas station,
- ear of corn,
- photocopy machine,
- a crocodile,
- a telescope,
- buffalo,
- a sailing ship,
- a jellyfish,
- lifeguard tower,
- t-rex.


Concept items (3h time limit) - design it yourself!
- mailbox,
- suspension bridge,
- a luxury yacht,
- a hi-fi,
- a street lamp.

Happy modelling!

HPuppy
03-09-2010, 11:11 PM
I wasn't sure but I made a low poly spyglass if that counts as a type of telescope?

Time: 45 mins

http://i43.tinypic.com/oh4ow2.jpg

http://i42.tinypic.com/s2v5nt.jpg

http://i40.tinypic.com/ohu73k.jpg

http://i43.tinypic.com/10elms0.jpg

it may not look like it but it can be folded away :)

Might take the time to create a high poly.

HCGremlin
03-10-2010, 06:41 AM
...I think I'm doing it wrong :\

32 Minutes

http://www.shonmitchell.com/images/EarScreens.jpg

oxknuckle
03-10-2010, 07:12 AM
Just say that you've re-conceptualized corn.

MSus
03-10-2010, 07:41 AM
...I think I'm doing it wrong :\

32 Minutes

http://www.shonmitchell.com/images/EarScreens.jpg

hahaha, that made my day! Thanks for that!

costinus
03-10-2010, 09:36 AM
a viking sailing ship, work in maya, 1.50 h for modelling and other 30 min for texturing and rendering

http://img412.imageshack.us/img412/9249/viking3copy.jpg
http://img189.imageshack.us/img189/6969/viking2copy.jpg
http://img717.imageshack.us/img717/3534/viking4copy.jpg
http://img52.imageshack.us/img52/3630/viking5copy.jpg
http://img190.imageshack.us/img190/3940/vikingwire1.jpg

lordofarda
03-11-2010, 12:08 PM
Here's my go. I built the Keck, or well, some of it. I got way too bogged down in the details again so I didn't get nearly as much done as I'd hoped.

Anywho's, here it is. Time 1:45

http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/7.jpg

http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/8.jpg

http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/9.jpg

MSus
03-11-2010, 11:01 PM
Nice telescope. I really like the "golden" finish, looks very clean.


A quick question for you guys. How do you soften your edges? Do you subdivide or bevel?

I can't really decide which one to use most of the time. Subdividing is probably a must if you're doing organic shapes, but what about hard-surface stuff?

lordofarda
03-11-2010, 11:16 PM
I usually just bevel unless the camera is going to be right up against the object. But as more often is the case, it's not, so anything more than a simple bevel will just be added detail that's not even seen.

Callesw
03-12-2010, 09:10 AM
Here's my go at the lifeguard tower. Made in blender.

http://i935.photobucket.com/albums/ad200/Callesw/LifeguardTower.jpg

Here's the wire frame:

http://i935.photobucket.com/albums/ad200/Callesw/LifeguardWF2.png

http://i935.photobucket.com/albums/ad200/Callesw/LifeguardWF.png

whom
03-14-2010, 03:23 PM
I am rather newbie so I still suck at modeling, still trying to familiar myself with sculpting.
I use Blender.

Btw I hope it is allowed to just join the fun here? :)

Tried my hands on a T-Rex; free hand sculpting. Should have mirrored it now when I think about it lol.
1.30 Hours...
I think this was way above my capacity but anyway I am in it to learn so hopefully in a hundred years or so....
http://i42.tinypic.com/8zqoom.jpg
http://i43.tinypic.com/11c5emw.jpg

costinus
03-17-2010, 06:44 AM
I tried a t-rex, modeled in maya in about 1h and 45 min

http://img85.imageshack.us/img85/4242/trexd.jpg
http://img638.imageshack.us/img638/9457/trexwire.jpg

JKrause
03-18-2010, 04:38 AM
I tried my hand at the gas station. Time ran out while I was working on the pumps, so they're a little more abstract than I originally planned.

http://homepage.mac.com/sternum1/fillerup/stationRender1.jpg
http://homepage.mac.com/sternum1/fillerup/stationRender2.jpg
http://homepage.mac.com/sternum1/fillerup/stationwire1.jpg
http://homepage.mac.com/sternum1/fillerup/stationwire2.jpg

MSus
03-18-2010, 01:08 PM
Loving the entries. Really good work.

Hopefully I'll be able to join in after the weekend with a gas pump model!

IznastY
03-18-2010, 07:24 PM
Started on a Buffalo in maya, about 1hr 15min.

http://www.gnrobinson.com/images/mayabuffalo3_18_001.png
http://www.gnrobinson.com/images/mayabuffalo3_18_002.png

costinus
03-19-2010, 01:35 PM
This week I have more free time to work with Maya, so I tried a street lamp in about 1.45 h for modeling and 15 min for drawing


http://img532.imageshack.us/img532/2907/lampadesen.jpg
http://img96.imageshack.us/img96/6978/lampaa.jpg
http://img401.imageshack.us/img401/1511/lampawire.jpg

gdsworld
03-20-2010, 09:54 PM
http://img509.imageshack.us/img509/3965/gasstationbeauty.jpg


http://img638.imageshack.us/img638/4186/wiregasstation2.jpg
2 hours, reference used...I'll upload the final render when I finish it...

jaypeeare
03-23-2010, 02:49 AM
Subject : Gas Station
Software : Maya & Mental Ray
Time : 1:50 minutes


http://i3.photobucket.com/albums/y85/jprsomerville/01_gasStation.jpg

http://i3.photobucket.com/albums/y85/jprsomerville/gasStation_wire.jpg

lordofarda
03-24-2010, 02:04 AM
This time I tried out the mailbox. I'm doing a sort of steampunk type concept. The part that opens for the mail is the end with the twisty valve thing and all the gauges are in the back. I didn't get to finish all the piping I wanted to do, but here's what I got. Time 3 hrs, links due to image size

http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/box1.jpg
http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/box2.jpg
http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/box3.jpg
http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/box4.jpg
http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/box5.jpg
http://img.photobucket.com/albums/v506/lordofarda/3d%20graphics/Speed/box6.jpg

whom
03-25-2010, 10:53 PM
lordofarda, that's awesome. :)

MSus
03-25-2010, 11:42 PM
Agreed, that mailbox is pure awesomeness. Then again I might be biased as I love steampunk :)

CGTalk Moderation
03-25-2010, 11:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.