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Seraphoen
09-04-2003, 03:04 PM
Below are sample shots of my first lowpoly character in 3ds Max.

http://www.azimuthartz.com/cory/ansu_body_pose.jpg
http://www.azimuthartz.com/cory/ansu_head_pose.jpg
http://www.azimuthartz.com/cory/ansu_uv_pose.jpg

Program: 3ds Max 5.1
Polycount: 2982
Textures: Head- 512x512 ~ Body- 1024x1024

This is my first low poly character in 3ds Max. It took two weeks working time. Its modeled, rigged, UV unwrapped and textured using 3ds Max, Adobe Photoshop and Deep Paint, and fortunately I did it with a Wacom this time. Its poly count is 2982 triangles. Head texture is 512 and body texture is 1024 and it was bound using skin modifier. I took real screen shots of the character again to show what it would actually look like in real time game play. So again any shadows seen have been painted on. To create the textures I started from scratch and used integrated photo textures to achieve the desired surface. Binding deformation is better than ever, Max’s binding is slightly better than Maya. I will have an animation soon to demonstrate how well he deforms. I’d love to hear what everyone thinks good or bad, there’s no better way to improve.

melmann
09-04-2003, 04:32 PM
wow:buttrock: Lookin good!

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