View Full Version : How to make angle dependent reflection blurring in maya?
How to make angle dependent reflection blurring in maya? I've built a nice shading network for an aircraft I'm working on, it has angle dependent reflections (as usual: sampler ifno + ramp), but I want to make that reflection blurred (and controll the blurriness using the above mentioned solution). Any ideas? I'm interested to it both with Mental Ray and Maya Renderer.
Greetings, neu
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Szia,
for MR, try out Szabolcs's reflection utility, it is working great! Find on highend3d.com:
http://www.highend3d.com/maya/shaders/
For maya sw render, there is a great plugin called raytracer node (if I remember correctly), also on highend, in the plugin section. (+soft reflection plugin, that I havent tried) These could be solutions for blurred reflections, try connect these to the ramp.
udv
Originally posted by Tocy
Szia,
for MR, try out Szabolcs's reflection utility, it is working great! Find on highend3d.com:
http://www.highend3d.com/maya/shaders/
For maya sw render, there is a great plugin called raytracer node (if I remember correctly), also on highend, in the plugin section. (+soft reflection plugin, that I havent tried) These could be solutions for blurred reflections, try connect these to the ramp.
udv
Kosznom, megvan, ezt kerestem. Majd felderitem hogy muxik, csak az a baj, hogy a Szabolcs shader-e nem tamogatja az environment reflectiont. Meglatjuk, mar az is valami, ha ad jo otleteket, a tobbit kitokolom! Koszi megegyszer!
Sorry guys about that short "strange language" answer ;)
Greetings, neu
Hi,
szivesen! Megnezem ma este hogyan lehet ezt kivitelezni, ha van vmi szolok. Egyebkent gratulalok a Titanic-os kepedhez! Bar ha jol emlekszem mar relative regen keszult, de meg mindig ott van a top-on!
Udv:
Tocy
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