peaxio
03-07-2010, 08:52 PM
I'm having a problem rendering out my transparency maps on polygonal hair. I'm working in Maya and when I render it out in Mental Ray (and in Maya Software with ray tracing on) there's still a bit of the polygon shadow there, as you can see here...
http://i830.photobucket.com/albums/zz230/aeryis/aki_hair_trans.jpg
I know almost nothing about rendering and with the mental ray tab, I've left everything at it's default settings, except for the Quality Presets set to Production: Fine Trace. I know the transparency map is exactly black, and exactly white in the right areas and I checked the Alpha is Luminance box. So I need to know if it's my shader, light, or something in the rendering options that would get rid of the excess shadow completely. Anybody with any help with a link to somewhere, or a post that has already been made about this subject, a different way of doing the shadows, (or if I'm posting in the wrong section...) or anything would be greatly appreciated. Thanks a bunch! :D
http://i830.photobucket.com/albums/zz230/aeryis/aki_hair_trans.jpg
I know almost nothing about rendering and with the mental ray tab, I've left everything at it's default settings, except for the Quality Presets set to Production: Fine Trace. I know the transparency map is exactly black, and exactly white in the right areas and I checked the Alpha is Luminance box. So I need to know if it's my shader, light, or something in the rendering options that would get rid of the excess shadow completely. Anybody with any help with a link to somewhere, or a post that has already been made about this subject, a different way of doing the shadows, (or if I'm posting in the wrong section...) or anything would be greatly appreciated. Thanks a bunch! :D
