View Full Version : Character: standard head
blakboks 09-04-2003, 06:17 AM I'm working on texturing this head. It's a standard get->primitive->head from XSI (with a little fiddling of the sliders). I haven't added any detail, such is the reasoning for the overly-smooth model (in the eyes, ears, nose, and mouth). This is my first 'real' attempt at doing some nice looking skin. So I thought I'd post a WIP so people could help me along the way.
i'm following "Dr Julian's Texturing Tutorial"
Later,
Chris
p.s. The images are now up...please let the constructive C&C flow...
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blakboks
09-05-2003, 07:07 AM
http://www.fpproductions.com/chris_images/guyface01.jpg
http://www.fpproductions.com/chris_images/guyface02.jpg
http://www.fpproductions.com/chris_images/guyface03.jpg
blakboks
09-20-2003, 04:47 AM
Hellooo?
Ok, I've made some more changes to the color map, and very minor changes to the bump map.
Some feedback please :wip: :wip:
http://www.fpproductions.com/chris_images/SkinTexWIP_front_091903.jpg
http://www.fpproductions.com/chris_images/SkinTexWIP_side_091903.jpg
cybernaut
09-20-2003, 06:25 AM
Excellent skin sample!!!.
The basic color is quite realistic with nice subtle variations.
I would say that the brow crease is too harsh and needs to be softened or pulled back to roughly half of what you have.
The face on the whole seems to have an odd glossy quality that you might want to address more closely, play with specular and glossy channels abit more. The diffuse is perfect though.
Great work :thumbsup:
R33KO
09-20-2003, 06:33 AM
Like my teacher always told me... "When it comes to texturing, only the scene's lighting can really make the difference".
I agree the texture is very nice... just do these things... open the
Render tree using the "7" key as a short cut and get an intensity node... Nodes/color correction/intensity. And attach it directly to the specular on your model's material (phong) and reduce it to about a 0.35 value... second, you should check out the forums on XSI base and look for a tutorial in HDR image based lighting... That will make your texturing look alot better since it affects bump maps beautifully...
I wont even comment the model... cause XSI face maker just repells me!!! There is no detail in the model... so forcably the very detailed facial features of a human's face arent well represented at all... you get no shape and no shadows, thats why your texture looks so uniform... but like i said adjust the specular and play with the lighting, and if you have more time... try making your own model... chances are it will be alot better...
good job!:)
zzacmann
09-20-2003, 09:23 AM
Can you make the pictures a little bigger please.
The skin looks pretty good right now but putting it on a more well defined model might make it great. At least model in a lower lip.
blakboks
09-21-2003, 08:39 PM
Hey guys, thanks for your replies....
Yeah, I didn't want to spend any time modelling at all...I was actually kinda getting sick of modelling, and I wanted to really do more with textures, so I just popped open XSI and got the head. I agree, the model is atrocious, and it's really pissing me off that there's no bottom lip...so, for sure, this model is really a challenge to texture (you never know what kind of model you'll get handed to texture in the workplace, so I thought I'd work with the worst now to get it over with).
R33KO - I'm actually kinda starting to like the XSI face modeller though...i mean, it's only mean't to be used as a starting ground for proportions, you've obviously got to add in the details yourself, and tweak it out. Personally, I hate going through the steps to just get a recognizable head (adjusting the edges to get the lines to flow correctly, etc.) and this is a good way to skip over all that.
About the specularity, that may actually be the color map... I have specularity turned waay down, nearly off (actually mean't for it to be off, but it was left up just a little bit). I did add quite a bit of lightness to the cheaks, I may have to bring that down some more.
zzacmann - heh, yeah, i know what you mean about the image sizes, but texture people always ask for larger images, so i thought i'd give 'em the whole screen (and then some).
I'm working on getting some eyes in there now, I'll keep adding updates.
Thanks again
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