View Full Version : whats quickest way to model a medieval city
therealdeal20 03-04-2010, 08:40 PM http://www.cmivfx.com/productpages/product.aspx?name=Houdini_Procedural_Cities
I have this video and i was wondering if there was a way to do this in maya or maybe xsi. I would like to make a medieval city or poss a ancient city.
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Megamorph
03-06-2010, 06:39 PM
Usually when I need to generate a vast amount of not-very complicated geometry (for this case, walls with spikes), I rely on scripting.
In Maya, use MelScript, which would be the approximate equivalent of 3Ds Max's MaxScript or Blender's use of Python for scripts.
Sometimes, it will be easier to model just one sample of a building (a kind of "bastion" it seems like from the Houdini shot) and reproduce it with slight modifications using the mel script. Use positions and normals of the terrain object to place the buildings correctly using your script. Make sure you code-in enough randomness.
An ALTERNATIVE to scripting is using surface-based particle systems. You will, again, need a sample of your building and the terrain object. Just make a particle system with your surface acting as the emitter, and your building as the reference geometry. Make sure using the settings that your particle positions are random enough but the buildings don't collide. Enable ref. geometry material as well so you only have to texture one. If you still want to edit more particular detail, you can convert the whole system to a piece of geometry and manually edit it.
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