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bcavalie
03-04-2010, 09:03 AM
Hello,

I am searching for the Reflection equation used by 3ds Max. Basically it's :
DiffuseColor + Coeff x ReflecColor
I thought that this coeff value was the amount given in the material map editor. But after some tests I found that the finalcolor does not change with this amount in a linear way, it's more an exponantial sort of evolution.
If anyone would have an idea on this , i would be very gratefull.

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