bcavalie
03-04-2010, 09:03 AM
Hello,
I am searching for the Reflection equation used by 3ds Max. Basically it's :
DiffuseColor + Coeff x ReflecColor
I thought that this coeff value was the amount given in the material map editor. But after some tests I found that the finalcolor does not change with this amount in a linear way, it's more an exponantial sort of evolution.
If anyone would have an idea on this , i would be very gratefull.
I am searching for the Reflection equation used by 3ds Max. Basically it's :
DiffuseColor + Coeff x ReflecColor
I thought that this coeff value was the amount given in the material map editor. But after some tests I found that the finalcolor does not change with this amount in a linear way, it's more an exponantial sort of evolution.
If anyone would have an idea on this , i would be very gratefull.
