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3DArtZ
09-03-2003, 06:53 PM
Hey List a while back I put this little animation clip together when I was working a lot on combining hash characters and backgrounds from other apps using exported camera data.
Just figured I'd share it with you. I don't intend on going back to this piece again, but you'll notice some issues with some hands going through the floor and some snappy movements here and there.
Anyhows.... sorenson 3 compressed about 2.7megs
http://www.3dartz.com/WIPS/HallTest2.mov
Mike Fitz

3DArtZ
09-03-2003, 09:37 PM
sorry I had to take it down not long after I posted it.
Mike Fitz

3DArtZ
09-05-2003, 03:07 PM
Repost -
Hey List a while back I put this little animation clip together when I was working a lot on combining hash characters and backgrounds from other apps using exported camera data.
Just figured I'd share it with you. I don't intend on going back to this piece again, but you'll notice some issues with some hands going through the floor and some snappy movements here and there.
Anyhows.... sorenson 3 compressed about 3.3megs
http://www.3dartz.com/WIPS/HallTest2.mov
Mike Fitz

3DArtZ
09-07-2003, 04:31 PM
btw, the character in this animation clip is totally controlled with the hash 2001 rig and cogs.
just fyi.
Mike Fitz:buttrock:

3DArtZ
09-11-2003, 03:09 PM
Hey List,
I decided to go back and try and smooth out some of the issues I had with this clip. Here is the wireframe, about 5.5mbs, sorenson3
http://www.3dartz.com/WIPS/HallTest2.mov
Sometimes I like watching the wireframes better than the final render.... Its just so nice when you get everything in the model to bend twist and stretch how you like.
If you watch it, check out the hips.
Mike Fitz

hoochoochoochoo
09-11-2003, 03:59 PM
the last bit puzzled me - the floating through space and stuff but loved your models movement and stretching.

Looked really good. (I understand what you mean about the shaded wire render - hides the horrible jaggies you sometimes get in older versions.)

Great stuff!

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