View Full Version : General Animation thread
09-03-2003, 11:04 AM
I think it is indispensable to open this thread to exchange the know-how.
09-03-2003, 11:07 AM
Someone knows if it is possible to animate the "parent command" of the objects?
I mean, is it possible to unparent an object after a certain frame, without disintegrate the previous keys, when it was parented to another one, of course?
09-03-2003, 02:41 PM
Ciao!! Ben tornato :)
If I understand correctly what you want I think you could do this by using a simple expression, without thinking of it too much something like:
if (frame == 16)
parent -w child;
else if (frame == 0)
parent child parent;
This should work even if its not too clean I think :)
Hope it helps.
09-03-2003, 02:48 PM
Thank you very much.....It seems to be easy.....
ach...I had to think it before :banghead:
09-03-2003, 11:41 PM
maya 5 has animated linking :D
or so im told...
09-03-2003, 11:44 PM
I'll check it asap!
09-04-2003, 12:31 AM
har.. finally a 3dsmax advantage ;)
we had that for quite some time :wip:
09-09-2003, 01:07 AM
:D LOL! hehe... hi there
(I think Paxton missed Max so mush since he got to work on Delgo, though he doesn't say that ;) )
09-09-2003, 02:57 PM
although maya is much more powerfull over all, i do miss the simplicity and wonderfully efficient presets of max. and most of all... animated linking!!! :annoyed:
We do have a script here at work that mimics animated linking through some crazy combination of constraints... but thats the problem!!!! you need a script to do anything in maya!!! you cant even align a rotation point of a bone or an object without a script..
oh the good ol days and the intuitive workflow of 3d max..
however I have to admit now that i know maya better, i see where its power lies.. and that is its total customizability.. in that respect it is almost limitless as a program.. but infinantly more complicated and unintuitive than something like max at the same time
09-09-2003, 03:00 PM
Yes...you center the target!
perfect analysis for me....I agree
09-09-2003, 03:05 PM
hey cutnpaste.. sorry i didnt get that rig done this weekend..
iv been working a lot of extra hours at work.
great to see youv been buisy testing the rigs. i really really want to do some tests myself... im going to msg fist about getting the spaceship model right now..
keep up all the hard work man!
09-09-2003, 03:11 PM
I really over-engaged by my new flash site.....
CuT site ( WIP ) (http://www.japotek.com/cutnpaste)
09-09-2003, 08:01 PM
hmmmmm having trouble importing the ship model, downloaded the fbx plugin, imported the ship but nothing is in the new scene...
09-09-2003, 08:18 PM
just waited and it appeared.
09-09-2003, 08:22 PM
well then forget my last pm ;)
09-10-2003, 08:58 AM
pax: maybe you have to set your maya setup to accept file with 10000000000000000 of separated objects!!!
UAH UAH.....sorry Fist...I cannot did resist to say this buffoonery!!
pax: I just joking.... :)
09-10-2003, 11:46 AM
you're annonying cut :wip:
btw: i think it will always be a lot of objects because a lot of stuff will have to be animated.. it's not like a lot of characters where you can basically have one object ;)
but... you'll get animation controls :beer:
09-10-2003, 11:48 AM
09-20-2003, 01:17 AM
Cut, Not, Pax, grab the rigged hero and do some funny anim-test! :) C'mon boys ...
Look for it in official ftp site (you have the info!)
09-22-2003, 09:20 AM
01-16-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.