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View Full Version : B-Movie Entry: Christopher Lawton


MrHappy
03-01-2010, 08:14 PM
Christopher Lawton is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19866)

Latest Update: Work In Progress: Posing Model - Extra Details
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484818_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6387058#post6387058)

MrHappy
03-01-2010, 08:20 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267478431_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267478431_medium.jpg)

A fat little grub has evolved to have a human like mouth...

MrHappy
03-01-2010, 08:24 PM
Hello all!

I started work on this piece on the 22nd February, hoping to use it as a joint University Project, and entry to the B Movie contest. I had forgotten until this point to actually enter into the contest itself :) I have, however, been recording my progress the whole way. As it is also a University Project, I have had to document the work in progress on my personal website:

http://www.uncanny.lucid-concepts.com/

I understand if this makes my work invalid for the competition, although I hope it will be ok. The work has not been published anywhere outside of my own website.

The next series of posts will document my progress so far, and my aims for what I want to get out of the work itself.

MrHappy
03-01-2010, 08:43 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267479810_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267479810_medium.jpg)

Starting out in Blender

MrHappy
03-01-2010, 08:44 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267479875_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267479875_medium.jpg)

...

MrHappy
03-01-2010, 08:45 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267479956_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267479956_medium.jpg)

Early Teeth and Gums

MrHappy
03-01-2010, 08:47 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267480034_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267480034_medium.jpg)

Further Mouth work

MrHappy
03-01-2010, 08:49 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267480157_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267480157_medium.jpg)

I didn't like the direction the head section was going in so I restarted it, looking to find the form I had in my mind within the model as I made it.

MrHappy
03-01-2010, 08:50 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267480252_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267480252_medium.jpg)

Further progress, still wasn't quite happy with it.

MrHappy
03-01-2010, 09:06 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267481170_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267481170_medium.jpg)

First SSS test in Blender. At this point I decided to take what was first to be a purely Blender / ZBrush project and instead complete all rendering in Maya.

MrHappy
03-01-2010, 09:08 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267481295_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267481295_medium.jpg)

I wasn't keen on the basic shape so I took the model into ZBrush and created a quick sculpt closer to my original idea.

MrHappy
03-01-2010, 09:45 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483504_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483504_medium.jpg)

Testing SSS setup in Maya

MrHappy
03-01-2010, 09:45 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483552_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483552_medium.jpg)

...

MrHappy
03-01-2010, 09:46 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483592_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483592_medium.jpg)

...

MrHappy
03-01-2010, 09:47 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483658_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483658_medium.jpg)

...

MrHappy
03-01-2010, 09:48 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483697_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267483697_medium.jpg)

...

MrHappy
03-01-2010, 09:55 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484105_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484105_medium.jpg)

...

MrHappy
03-01-2010, 09:55 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484145_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484145_medium.jpg)

...

MrHappy
03-01-2010, 09:56 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484180_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484180_medium.jpg)

...

MrHappy
03-01-2010, 09:58 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484291_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484291_medium.jpg)

Finally feel like I'm getting the hang of Maya's SSS. At this point I decided to start posing the model for the way I wanted it in the final picture.

MrHappy
03-01-2010, 10:00 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484431_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484431_medium.jpg)

Starting work on the pose of the model. This work finished up last night.

MrHappy
03-01-2010, 10:07 PM
http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484818_medium.jpg (http://assets.cgsociety.org/challenge/entries/26/19866/19866_1267484818_medium.jpg)

That's my WIPs caught up to where my progress is as of tonight. I have refined sculpted details around the corners of the mouth as well as overall on the body. I have also added slime :)

The model seen here also has the spec maps painted on, which I will generate into texture maps for export to Maya as soon as I can. I also need to update the details on all the other maps (back scattering, subdermal and epidermal) as well as regenerate the normal and displacement maps for the new pose. I don't think I will get a chance to work on this any further tomorrow, so Wednesday will be the next best opportunity.

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03-01-2010, 10:07 PM
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