modeling-man
09-03-2003, 07:16 AM
Ok so I'm frustrated....very frustrated. I've searched and read and searched some more on how to get rebuild curves to work. I understand that to use the bi-rail tool I need to make sure that the curves spans (eps) are the same so that the intersections match up. However, when I select my line go to "rebuild curves" and try to use one of the options to rebuild the curve, it doesn't work...I went to the help tab and got some great explanations all of which did no good. I guess I just don't understand what I need to do specifically to lessen or gain more spans....I wish I could just type in the friggin number...like:
"hey Maya, I need 6 spans total...think you could do that? thanks"
instead I get:
tolerance = 233.21 Keep Original?
This project was supposed to be end of Sept. but got moved up to the 12th...so ya I'm freaking out. Its just a simple model of a Porsche and an Indy car...I'm just trying to use splines since I heard they were a great way to model a car. Max's splines are a serious pain seeing as they like to move all over the place so I chose Maya. However, in the tutorial I'm using (Subaru Tutorial) I'm stuck just on the second usage of Bi-rail...I'm pretty sure once I can figure out this curve issue I should be good to go. I got the bonnet to work but all the rest require this elusive "rebuild curves" step which is just driving me batty. A nice slo-mo step-by-step process would help a bunch. Here's the link to the start of my model. The front view from the blueprints I found actually don't match up for some reason and when I imported them into Maya they imported enlarged?! No biggie the main prob is the rebuilding curves.
Porsche File (http://www.subshape.com/porsche_gt3r.mb)
Porsche Side Reference (http://www.subshape.com/side_gt3.jpg)
Porsche Front Reference (http://www.subshape.com/front_gt3.jpg)
Porsche Top Reference (http://www.subshape.com/top_gt3.jpg)
Porsche Back Reference (http://www.subshape.com/back_gt3.jpg)
If you think this is just not gonna happen perhaps some of you could point me in the direction of a good tutorial for modeling a car with just Polys? I got some saved but typically they start with splines of some sort.
Any help would be very much appreciated.
B
"hey Maya, I need 6 spans total...think you could do that? thanks"
instead I get:
tolerance = 233.21 Keep Original?
This project was supposed to be end of Sept. but got moved up to the 12th...so ya I'm freaking out. Its just a simple model of a Porsche and an Indy car...I'm just trying to use splines since I heard they were a great way to model a car. Max's splines are a serious pain seeing as they like to move all over the place so I chose Maya. However, in the tutorial I'm using (Subaru Tutorial) I'm stuck just on the second usage of Bi-rail...I'm pretty sure once I can figure out this curve issue I should be good to go. I got the bonnet to work but all the rest require this elusive "rebuild curves" step which is just driving me batty. A nice slo-mo step-by-step process would help a bunch. Here's the link to the start of my model. The front view from the blueprints I found actually don't match up for some reason and when I imported them into Maya they imported enlarged?! No biggie the main prob is the rebuilding curves.
Porsche File (http://www.subshape.com/porsche_gt3r.mb)
Porsche Side Reference (http://www.subshape.com/side_gt3.jpg)
Porsche Front Reference (http://www.subshape.com/front_gt3.jpg)
Porsche Top Reference (http://www.subshape.com/top_gt3.jpg)
Porsche Back Reference (http://www.subshape.com/back_gt3.jpg)
If you think this is just not gonna happen perhaps some of you could point me in the direction of a good tutorial for modeling a car with just Polys? I got some saved but typically they start with splines of some sort.
Any help would be very much appreciated.
B
