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 Iiridellia02-27-2010, 11:54 PMSo, I've a senior project I'm working on. I do have a mentor, but he's hard to get in touch with, etc, so it's really of little use to ask him for help. Instead, would the internet like to me my mentor? Right, that's out of the way. Here's the problem: I finished working on my model. I basically taught myself to use Zbrush and a tablet at the same time, and made myself a girl for my senior project. So I have my model, and now it's time to texture her. So I go looking, and I find out.... Oh, you need to have an 'unwrapped' model, and you paint the textures and such according to that.... I think. >.> Anyway... I got my model, installed UV Master, unwrapped her, etc. Now I have no idea what to do next. I'm not quite sure what to do with this unwrapped figure, how I'm supposed to use the shapes it gave me to create a texture map... etc. No clue. I'm not even really sure how to save the shapes it gave me, other than screen shotting it! XD Would someone mind giving me a hand? Also, what's the best way to render my model into both still images in into a movie? Zbrush isn't quite like 3dsMax in that respect, and it's left me rather... clueless. O_O This is what I started with: http://i49.tinypic.com/2cdcpi0.jpg This is my seams when I used UV Master and protected her face and the ponytail (it's got a detailed clasp in HD Geometry). http://i50.tinypic.com/2hpta1t.jpg Finially, the flattened plane that I have no idea what to do with. http://i48.tinypic.com/juif4w.jpg
musashidan
02-28-2010, 11:59 AM
The UVW simply represents XYZ. So the UV coordinates are laid out flat in relation to their respective postions in 3d space. you can polypaint your texture directly on the model in Zbrush or you can paint on the UV guide in Photoshop or the like. The UV guide is exactly that, it allows you to paint in 2D whilst using it as a visual guide so you know where the features are. To get the UV guide to Photoshop: click 'new from uv check' >click 'clone texture' just above that and in the texture rollout click 'flipV' and finally click 'export' and save. Or if you polypaint: follow the same procedure but click 'new from polypaint' instead of new from uv check.

UV mapping and texturing theory are very basic requisites in 3D and i'd advise research, study and practice using your own initiative if you want to expand your knowledge as beneficially as you can.

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02-28-2010, 11:59 AM
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