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dkirkland
02-25-2010, 04:30 PM
Dane Kirkland is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=19829)

Latest Update: Work In Progress: Freaks Scale Ref.
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269229857_medium.jpg (http://forums.cgsociety.org/showthread.php?p=6425661#post6425661)

dkirkland
02-26-2010, 01:24 PM
Very excited for this challenge, will be uploading images and details soon!

dkirkland
02-27-2010, 01:32 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267234378_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267234378_medium.jpg)

Hey there everyone!

This is my very first CG Challenge so I'm very excited for it! I've been lurking around this challenge for about a month now contemplating whether or not I was going to enter. Also whether or not to enter the image or video category; I figured why not the video! A fantastic excuse to make something *hopefully* cool.

The animation that I will be making for the challenge is title 'FreakShow'. It will run for roughly a minute. I threw around a few different ideas before I landed on this one;

If there was the opportunity for a longer story (tv series or film) it would involve the tales of the main attractions of a Carnival 'Freakshow' - The Bearded Lady etc, how they came to be at the carnival and their lives there. However for this challenge I needed to streamline the storyline, to something short and punchy! So basically what my animation will be doing is acting as a trailer for the larger story and will showcase the Carnival environment and the Freaks themselves.

I have 2 alternate sequences to introduce the characters, I am leaning towards the 2nd. The 1st is pretty standard introduction - one after another in a ring, whereas the 2nd displays them in the Carnival environment (in their element) and collects them at the end.

It will involve 5(ish) Freaks and a number of Carnival Workers and background characters. Working on some character concepts at the moment - more on that very soon! For the environments I am wanting very basic shapes - keeping it simple, so that I may focus on texturing more than modelling

dkirkland
02-27-2010, 02:17 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267237059_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267237059_medium.jpg)

Concept art for the character of the Ringleader. To follow what I am trying to achieve with the texturing I am keeping the model relatively straightforward - basic shapes. Reference points for the texturing style include;

- Claymation
- Star Wars Clone Wars TV Series

dkirkland
02-27-2010, 07:19 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267255169_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267255169_medium.jpg)

Software: Maya

I have been working on the base model for the Ringleader character today, I'm content with where it is at so I am moving onto a more detailed (smoothed) version. I ditched the hands that were present in the concept image because when I began modelling them I really felt that they unbalanced the character and ruined the structure that the main body had.

I've also been researching ways to create a decent clay shader in maya - slowly finding bits and peices, I've never made a shader before so it could be very interesting.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=110568)

wayofthepixel
02-27-2010, 10:00 AM
I really like the design for you character. it has a great shape to it. well done

dkirkland
02-27-2010, 11:52 AM
I really like the design for you character. it has a great shape to it. well done

Thanks very much!

dkirkland
02-27-2010, 01:30 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267277450_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267277450_medium.jpg)

Software: Maya

Mid model of the Ringleader character. Body Mesh is at its final stage I think, there's not much more I can do there - but the coat needs some work. I think I will just remake it, I have decided to make it a vest rather than a jacket - looks a bit funkier. Shows a bit more of the base mesh which as I mentioned I am quite pleased with!

Really enjoying this challenge! I'm really enjoying getting back into 3D, haven't really touched it too much since 2006 so I'm learning heaps!

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=110579)

dkirkland
02-27-2010, 01:58 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267279116_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267279116_medium.jpg)

Another character Concept!

This time it's the FreakShow's very own boy wonder - FishBoy!

The Ringleader concept was far more straightforward. I Had to decide whether or not it was going to be top-half fish or bottom-half. At the end of the day it was pretty obvious - the FishBoy needed a fish head!

Alexsani
02-27-2010, 06:55 PM
I like the expression on Fishboy's face. Good luck with your project!

dkirkland
02-28-2010, 12:45 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267317911_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267317911_medium.jpg)

Doing some general shape studies, coming up with variations of different shapes and sizes for the characters. Fun!

dkirkland
02-28-2010, 12:58 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267318684_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267318684_medium.jpg)

Software: Maya

Final model for the Ringleader character. Completely re-worked the vest, started back from scratch to give it a better form that rolled with the body. I did think of leaving it a bit rougher than the main body (similar to the version of the model) but that looked unbalanced and to be quite honest, hideous.

I also changed the eyes from the original concept, the other eyes looked a bit creepier than I was hoping for and didn't sit well with the rest of the character.

So this model is now ready to be UV Mapped and textured. Still researching the clay shader - will update something more specific on that when I've actually gotten somewhere with it.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=110616)

dkirkland
02-28-2010, 01:18 AM
I like the expression on Fishboy's face. Good luck with your project!
Thanks! I was pretty happy with it in the end! :p

dkirkland
02-28-2010, 01:32 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267320742_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267320742_medium.jpg)

Software: Maya

Base model for Fishboy!

Still working on his dorsal fin.. I'm not quite sure what shape I'll be making it but I don't quite like it at the moment. Might make it thicker? Basically I'd like it a little less like a mowhawk.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=110617)

dkirkland
02-28-2010, 04:54 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267332896_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267332896_medium.jpg)

Have been sorting out Fishboy's "hair" (dorsal fin) before I take the modelling further. I have settled on one that I like to think of as the 'backwards alfalfa' (*think Little Rascals).

I studied a bunch of different fin shapes and forms via google, also had a quick look at Finding Nemo to see how they differentiated between the fin shapes of the younger and older fish. I wanted to keep the fin younger - think under 10 year old kid as opposed to a teenager. As the concept shows - the fin is wider and I'm not even sure it will be as high as is shown in the concept. We'll see how it looks on the model.

borisignjatovic
02-28-2010, 10:35 AM
Nice characters! I like your style. Keep up.

dkirkland
03-03-2010, 03:06 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267585591_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267585591_medium.jpg)

Software: Maya,Photoshop

Been working on UV Mapping and Texturing the Ringleader Character. Still needs a bit of work on the hat and I am undecided whether or not I am going to give it hair (As in the concept). Leaning towards yes at the moment - we'll see what happens.

This video include the turntable of the the textured character as well as an example of the colour grade for the video. Pretty happy with how the grade is looking at the moment.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=110953)

dkirkland
03-04-2010, 04:53 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267678413_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267678413_medium.jpg)

Software: Maya

Mid model of the Fishboy character. Bit more tweaking left to do. The clip shows a comparison between 2 different versions of the dorsal fin, I am going to use the one on the right - it's more in the direction I was wanting to take.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111036)

dkirkland
03-04-2010, 08:18 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267690718_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267690718_medium.jpg)

Software: Maya

Finalised model of the Fishboy character.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111044)

dkirkland
03-04-2010, 12:45 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267706742_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267706742_medium.jpg)

Software: Photoshop

Some concepts for the Carnivale's patrons. I just need a variety to play with, really trying to know out modelling so rapidly producing these concepts helps me to move onto modelling, texturing etc. Most of the character's will use the same rig (based on their shape) so that will streamline that process.

While I continue to produce the character model's I am going to work on the animatic. The animatic will be very precise to the end product so that I can just replace the test objects with the final models in their exact place - so that animation will be quicker! I plan on doing that soon; the models should not take that long once the concepts are done. Based on the speed that I completed the first model/textre (Ringleader) it should take about a week and a half to complete most of the models. Or at least that's the dream. We'll see how I go. UV Mapping will be the slowest part of the process, but it will get quicker from here on in; having familiarised myself more with the process.

dkirkland
03-04-2010, 12:47 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267706848_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267706848_medium.jpg)

Software: Photoshop

Character concept for the latest Freak to join the family! The FireEater! Nailed the concept straight off the bat in the storyboard - very happy with it.

dkirkland
03-04-2010, 04:11 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267719105_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267719105_medium.jpg)

Software: Photoshop

Working on character concepts for another Freak - BigFoot!

I narrowed down the Freaks List to 5 plus the Ringleader;

- Ringleader
- FishBoy
- FireEater
- BigFoot
- BeardedLady
- GiraffeGirl

I have a very clear vision for the Bearded Lady and Giraffe Girl (will finalise in the morning), but BigFoot is a bit more difficult to get a grasp on.

dkirkland
03-06-2010, 04:27 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267849664_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267849664_medium.jpg)

Software: Photoshop

I have finalised the designs of all the characters and will post them up separately - starting with BigFoot!

dkirkland
03-06-2010, 04:28 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267849718_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267849718_medium.jpg)

Software: Photoshop

The BeardedLady!

dkirkland
03-06-2010, 04:29 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267849775_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1267849775_medium.jpg)

Software: Photoshop

And finally GiraffeGirl!

dkirkland
03-08-2010, 05:22 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268025773_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268025773_medium.jpg)

Software: Maya

3 stages of the model of the BeardedLady character. It's now complete and awaiting UV Mapping and texturing.

I have spent the past few days modelling away at the remaining character and am proud to say that they are all up to the point of UV Mapping. I will be posting up turntables of GiraffeGirl, FireBreather and BigFoot as soon as they are rendered out!

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111363)

dkirkland
03-08-2010, 05:39 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268026797_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268026797_medium.jpg)

Software: Maya

2 stages of the FireBreather character model. I didn't have to go to a third stage for this model - I was sufficiently happy with how stage 2 turned out that produced another stage with very minor (is any tweaks) was obviously a pointless exercise.

The character does not have a mouth at this point - I am exploring several different ways of animating his mouth (more on that soon) and I have decided that this will be the first scene that I will animate so obviously it will be an issue that will soon have a conlusion.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111366)

dkirkland
03-08-2010, 06:29 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268029758_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268029758_medium.jpg)

Software: Maya

2 stages of the GiraffeGirl character model. As you can see during the shift from Stage 1 to Stage 2 I elongated the character more to give her a more slender frame, so that she appeared more snakelike in her form.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111370)

dkirkland
03-08-2010, 06:45 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268030735_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268030735_medium.jpg)

Software: Maya

I accidently saved over the base file for my BigFoot model, so here is the final. I removed the teeth shown in the concept because once modelled they looked utterly ridiculous!

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111373)

dkirkland
03-08-2010, 08:23 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268036619_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268036619_medium.jpg)

Software: Maya

I have decided to delve into the world of Maya Fur for the texture of the BigFoot Model. I decided that despite the longer render time it would be worth it purely for the reason that it would compliement the model far more than a flat texture ever would.

On that note I have been working on fur for the model - starting from the base of the 'lion's mane' preset and tweaking the fur until I got it to a stage that I was happy with it. I did attempt to create a turntable of said model, but when rotated the fur jumped off the model at one point! Any suggestions to solutions of the problem would be fantastic guys!

I am looking into how to animate the fur so I am hoping the answer lies in there somewhere. I wil be giving a similar treatment to the hair of the other characters - which I will post up when they are textured..

dkirkland
03-14-2010, 07:12 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268547166_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268547166_medium.jpg)

Software: Maya,Photoshop

Have been working on the UV Mapping and Texture for the FireBreather. Done. It was very dull without the stripes so therefore... STRIPES!!

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=111950)

dkirkland
03-15-2010, 04:19 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268666386_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268666386_medium.jpg)

Software: Maya,Photoshop

Have been working on the UV and texture for FishBoy. Prety happy with where it's at. It just needs more work on the shirt and then it will be done. There's an example of the base render and a colour graded version.

xenoart07
03-15-2010, 08:28 PM
I really like the style of your characters. I look forward to seeing the finished product.

dkirkland
03-16-2010, 06:38 AM
Thankyou very much!

dkirkland
03-16-2010, 06:42 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268718172_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268718172_medium.jpg)

Software: Maya,Photoshop

Completed Fishboy Texture.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=112160)

dkirkland
03-17-2010, 11:45 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268822735_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268822735_medium.jpg)

Software: Maya

Have been working on the fur for Bigfoot. Pretty happy with it for my my first attempt at fur. I had some interesting problems with the fur in regards to it actually staying on the model, but found some really good tutes eventually that helped alot. As did Maya Help!

It will work for my purposes, all I need to do now is make the rendering more efficent and it'll be great!

There's a partial turntable, with a quick colour grade test.
Check it out!

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=112321)

dkirkland
03-18-2010, 03:51 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268923871_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1268923871_medium.jpg)

Software: Maya,Photoshop

GiraffeGirl has been textured! I have left her hair as a plain lambert at this point because I am going to do some fur tests and see if it's worth using fur as the hair to add that little bit extra.

So now I only have the BeardedLady to go and that's the main cast modelled and textured - awaiting rigging!

Once the BeardedLady has been textured (hopefully tomorrow) I will start work on a solid animatic so that I know exactly how many 'extras' I will need. The animatic will also include the final untextured environments! I am hoping to have this completed by Sunday night so that I may spend next week rigging and animating. The animation process itself will be rather quick - my reasons for doing this challenge was more to learn UV Mapping, Texturing and focus on the compositing aspect of things; the animation itself is relatively minimal - relying mostly on the camera movements and some key animation on the behalf of the Freaks.

More soon!

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=112512)

Krullebol
03-19-2010, 12:58 PM
Your style is awesome! Really like your characters and colors. Looking forward for your animation. I hope it will be as funny and playful as your work so far. good luck

dkirkland
03-20-2010, 07:56 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269068170_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269068170_medium.jpg)

Software: Maya,Photoshop

Completed texture for the BeardedLady - meant to post this last night but I completely forgot to. Once again, same as the case with the GiraffeGirl her hair is a plain lambert in case can work get fur to work suitably as the hair. Particularly a fan of the spots; some lovely photoshop brush tweaking.

Play Video >> (http://features.cgsociety.org/challenge/b-movie/player.php?entry_id=112946)

dkirkland
03-20-2010, 01:27 PM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269088048_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269088048_medium.jpg)

Software: Maya,Photoshop

Very quick update on where the carnival model is at. Using very basic shapes with some colourful textures - think the Sam and Max games. Thought I'd just post where it's up to at the moment - plan on hammering out the base by the end of tomorrow and doing up the animatic so that I can get a move on with the rest of it all.

The animatic will give myself and you guys an idea of the editing, pacing etc. Obviously - because we all know that's what animatic's do! But this will give me an idea of how many carnival attendees I will need to model and texture. Ther will be alot of silohetted attendees which will be 2D and the majority of the model themselves will be based from the base of the freaks. Especially the Ringleader.

dkirkland
03-22-2010, 04:51 AM
http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269229857_medium.jpg (http://assets.cgsociety.org/challenge/entries/27/19829/19829_1269229857_medium.jpg)

Software: Maya,Photoshop

Quick Scale Reference for the Freaks.

The animatic is coming along, will be up later today. Just deciding whether or not I want to bother fixing up the camera movement now, so that I won't need to change it or to do it later and just move on.

Probably be fixing it up before I post it to be honest.

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