View Full Version : bottle of liquid
rickmann 09-02-2003, 08:00 PM Okay here's my deal.... I making a animation of some items in a fridge. 2 of the items are going to be a coke bottle and and a juice bottle. What I want to simulate is the coke and juice in these bottles. They real won't being doing anything but shaking around inside the bottles. I am a newbie and am trying to figure out the simplest way of doing this. Any suggestions would be awesome!!!
Thanks!!
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TheWraith
09-02-2003, 08:19 PM
why are they going to be shaking? and how badly? those two questions can make all the difference on how easy or complex an animation like that can get. it can be done with simple geometry, animated texture maps or more advanced dynamic simulations. so could you elaborate a little more on how badly the liquid will be splashing? or is it just going to be shaking a little?
rickmann
09-02-2003, 08:32 PM
Well I wasn't thinking of anything to outrageous. Because they are going to be in a fridge I was thinking that when other things are walking around that they would have a small ripples from the vibrations but I am also thinking of animating them so that they walk around just a little. Even then I was thinking that they would splash up on the sides just a little, kinda of make a wave up the sides slightly. The thing that worries me the most is that I want it too look like there's coke or juice inside, while at the same time keeping it simle so that they appear to be in a liquid state inside the bottle... does that make since? I'm not sure if it does?
Thanks for the quick feedback Thewraith!!!
greek_fire
09-03-2003, 05:01 AM
for the sake of simplicity i'd stick with a scaled cylender (nurbs) to simulate the fluids. then just add a shader for the drinks and animate the cvs (or clusters deformers what have you) to simulate it splashing around a bit.
if you need foam spray you could add some blobby particle emitters, but accurate particle collisions can sometimes be confusing for newbs.
the more realistic approach would be to convert the fluids (cylenders) to softbodies and add a bit of turbulence, though these simulations can sometimes take a bit to get right and will definitely slow your scene down. i guess it depends on whether you're familiar with particles or not.
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