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FredSpeaks
09-02-2003, 04:32 PM
Cheers. I have posted this WIP at the cgarchitect site, but unfortunately it doesn't get much traffic so I am posting it here as well. This is my entry to the architecture challenge on the CG Challenge site (link) (http://www.cgchallenge.com/challenge_view.php?challenge_id=44)

http://www.fred-speaks.com/AdobeArch/adobe1.jpg
This was my start. From here I narrowed decided to focus on the entry gate.

http://www.fred-speaks.com/AdobeArch/adobe2.jpg
This is where it currently stands. The stucco texture is not the final(it needs some serious work). I need to finsh textureing the side walk and lining it with bricks. I also need to put a transom over the doors as well as rework the logs resting on the wooden beam. What is your felling on the lights. I kind of like them, but also feel that it may be too modern compared to the rest of piece. Any other thoughts or criticisims

artemesia66
09-02-2003, 04:40 PM
looking good. i kind of agree that the lights might be too modern. how did you do your plants and trees?

FredSpeaks
09-02-2003, 04:47 PM
Thanks,

All the plants are from the Exteriors product that Maxons sells. It is a combination of low polygon models with detailed texture maps.

brammelo
09-03-2003, 08:53 AM
I have the impression that your shadow depth should be at a higher value (for your plants). The plants aren't really desert plants. I also feel that the geometry is way too clean - try adding some chaos. If these walls have a stucco finisch, then it will never be this clean.

I'm not sure about what your plans are with the foreground, but if you're gonna keep those tiles, then you'll have to dirty them up a bit (or a lot).

There's a beam above the gate that support smaller "woodchops" (how do you call them?). The seam between those chops and the adobe (or the stucco) would never look like that. And the wooden pieces all look alike. You need more definition, more geometry at the edges.

Strangely enough, I have no problems with the light fixtures. They look modern, but this is what happens with real-life houses: they get refurbished.

Cheers,
BaRa

kiwi
09-03-2003, 11:34 AM
You have a bit much saturation in the overall image,the sky is a good saturation but the rests a bit high.Its also hard to crit the rest when you have procedural materials that you are going to work on next :)


Stu.

FredSpeaks
09-03-2003, 03:08 PM
Thanks for the suggestions.
I am currently reworking the logs above the beam. I also want to roughen up the stucco, perhaps remove some sections of it and reveal the earthen brick underneath.

I will also post a reference pic soon.

JIII
09-03-2003, 06:22 PM
nice job dude, I really like It I think it needs some dirt around the edges and all.

also yes the trees are not very south westen no. However the ground plants are very desertish plants.

you really need a juniper or something to fill the tree thing.

also the ground should be grainer and more gritty cause believe me thats all dust and sand and its dirty and not smooth like it looks in your pic.

hope this helps.

FredSpeaks
09-04-2003, 04:12 PM
thanks JIII. I need to find a good Juniper, and I'll swtich out the foreground tree for it. Here is a small update. I like the way the logs supporting the new lamps turned out, and will probably emulate this for the logs above the door. Can't wait to get a faster machine (G5) to work on this. Should be in by mid month.

http://fred-speaks.com/AdobeArch/adobe3.jpg

FredSpeaks
09-05-2003, 01:47 PM
Here is the latest update. I am unhappy with the way the logs over the door turned out.

http://www.fred-speaks.com/AdobeArch/adobe4.jpg

modestmouse
09-05-2003, 02:12 PM
Looks really great!!!
The only thing i would suggest is mabey one of those big mexican hats hanging on a post somewhere or something.

adeptus minor
09-06-2003, 09:08 PM
very nice! the wood logs above the door look pretty good I would change that. My only crit is the exposed brick something is not right it messes with the perspective.

FredSpeaks
09-08-2003, 04:18 AM
@ adeptus minor... Yeah, the bricks were off a bit. fixed it , but I am not sure if I like the texture still. something looks wrong with the color I think.

@modestmouse... A somberro could be in the works. I think the next bit is to get a good adobe stucco texture. And then weather it up a bit.

Just a small update. It was too nice of a weekend to be in working so I didn't get much done. Do the bricks lining the walkway look alright, or should I start over on them. Also, any opinions on the DOF. Does it look correct?

http://www.fred-speaks.com/AdobeArch/adobe5.jpg

modestmouse
09-08-2003, 02:19 PM
The bricks are looking good along with the dof.
The only thing is I bet if you moved the camera up just a little bit so you could see over the bricks then it would look better, but this might not be true cuz I haven seen the scene.

Looks great!!!:thumbsup:

FredSpeaks
09-09-2003, 04:21 AM
Well, started on the texturing of the adobe stucco. I think it is looking much better, but still needs work. I'm just not sure right now were to put the grime. I am thinking the top of the abode, and dripping down a bit. I have some on the tall wall in the back, but I don't think it is looking all that good. Also, pulled the camera up a bit, and I was happily surprised by the highlights in the sand. Thanks for the suggestion modestmouse!

http://www.fred-speaks.com/AdobeArch/adobe6.jpg

some of the plants look different because the aa is only set to geometery.

FredSpeaks
09-11-2003, 05:14 PM
Here is the current progress. Any crits on the weathering?

http://www.fred-speaks.com/AdobeArch/adobe7.jpg

AdamT
09-11-2003, 05:58 PM
Ah, the texture work really made a big difference! It's looking great now--no crits from me. Well okay, the one thing I would consider is, if possible, is the trees. The Exteriors trees are okay, but not up to the level of the rest of the image.

adeptus minor
09-11-2003, 06:09 PM
yeeeaahh thats it very nice :thumbsup:
is there a room for rent by any chance? lol. What did you use to make the plants and the trees xfrog?

FredSpeaks
09-11-2003, 06:59 PM
@AdamT- Thanks. I have to finish modeling the handel and hinges on the door, and then I hope to make my own trees. I think JIII suggested adding in junipers. I like the bushes and flowers, but the trees do have to be replaced.

@adeptus minor- Thanks, all the pants are a combination of low poly with texture maps. They come from the Exterios collection that Maxon sells.

AdamT
09-11-2003, 07:22 PM
Originally posted by FredSpeaks
[BThanks, all the pants are a combination of low poly with texture maps. [/B]
Ow, that must chafe!

adeptus minor
09-11-2003, 08:14 PM
Ow, that must chafe!

thats a good one!:applause:

FredSpeaks
09-11-2003, 08:39 PM
They don't deform well when animated either! :D

modestmouse
09-11-2003, 10:41 PM
The texturing on the side of the enterance is a little stretched

but looking great!!!!!! it did help a little with moving the camera up too didnt it, keep it up!:applause:

FredSpeaks
09-12-2003, 01:17 PM
Just a nght view.

http://fred-speaks.com/AdobeArch/adobe night.jpg

modestmouse
09-12-2003, 01:30 PM
looks good but it just doesnt look like how the light faslls on the enviroment that it camne from those two light fixtures it may just be me though

looks good

Wilson-3d
09-13-2003, 04:18 AM
Hey man. Over all this is looking Great! A real strong piece. I liked the first lights but the new ones are perfect. On the left where the brick is showing-can you make the stucco surrounding it more jagged? I think the part that has fallen off would look more crumbled.
Also as with exteriors (referring to the name of the company not that the tree is outside) trees sometimes it is hard to get light in them. The one on the right looks a little dark. You may want to try and put a real soft light in the middle of it set to only effect that tree. This would give the look of more bounced light.
And finally the grudge map that is over the exposed brick has a definite horizontal line where the map ends. You could use fusion or distorter to make the edges less straight. And possibly wrap it around the corner of the wall to add a little more.
Very strong piece. Keep up the good work!:thumbsup:

FredSpeaks
09-15-2003, 09:44 PM
This project is almost finished now. I need make a final composition of the day, night, and maybe a close-up by the lamp as well.

should i go with the juniper or stay with the other tree I had in?

http://www.fred-speaks.com/AdobeArch/adobe 8a.jpg

also, thanks everyone for your comments and helping me produce a stronger piece.:thumbsup:

FredSpeaks
09-21-2003, 07:43 PM
Okay, with only a few hours left till the contest is over, this is what I put together for my final entry.

http://fred-speaks.com/AdobeArch/Final-Entry-Small.jpg

modestmouse
09-21-2003, 08:22 PM
Looks great I hope you win!!!!

By the way where is the contest??? Id like to see the entries and see if you win.

FredSpeaks
09-21-2003, 08:27 PM
Thanks for your support. It is at the same place as the CGTalk contest,CGChallenge (http://www.cgchallenge.com) .

Wilson-3d
09-22-2003, 04:44 AM
Hi FredSpeaks. Nice strong finish. Best on luck in the contest!!

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